Just a quick one I was meant to release this ages ago but, I never got around to it
https://www.nexusmods.com/skyrimspecialedition/mods/78224/
Just the source behaviour files for Precision that allow for the static recoils and pitch adjustments, along with a trial making gui...
2022-11-05 13:15:55 +0000 UTC
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Bit of a showcase of what I've been working on the past few months
I've had a big commission that I'm still working on that's taken a while for me to get through, but it's helped me a ton with VFX which will really help me in later projects
It's also helped me get a bunch of extra stuff together to release precision art sources, I'll be uploading that soon
Ersh, has...
2022-10-16 19:10:58 +0000 UTC
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Custom non replacer kill move using a new custom rig I built, started this ages ago but haven't really had time to progress it
I needed a quick and easy test animation, so, yeah cringo stuff
I'll be using this rig in my kill move tutorial and releasing it plus the paired animation rig whenever I get around to doing that
If for some reason you want to cringe pe...
2022-10-05 21:05:58 +0000 UTC
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I've finally got it in a state I'm happy with now and in the process of uploading it to the Nexus, because I'm uploading it there this post will be public
I want to say Thank you to you Patreons, I know I've been a bit quite but I've always been working(a bit slow) on stuff, and currentl...
2022-09-08 18:40:36 +0000 UTC
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Little update to the Werewolf mod as It now supports Vampire Lords
Vampire Lords now work with precision, and have the pitch adjustment too
I also added in a unused animation of the claws extending when entering Melee mode when I fully release this, this will be an optional thing people can toggle in the Fomod
Werewolves have been updated so they work with the Preci...
2022-09-06 14:48:26 +0000 UTC
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Mega early right now but this is a Monster Hunter and Zelda inspired dodge mod, I want it to be used for animation cancelling, dodging(duh), movement options etc
It'll be powered by Ersh's Dodge Framework so it's be an SKSE mod for instant input detection
I want to make it so there's some thought involved in your dodges, so instead of going full on Unga, you'd want to dodge certain ...
2022-08-28 18:40:21 +0000 UTC
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Here we go, got this sorted now
This adds precision Hitboxes to Werewolves and fixes a few little things with werewolves in general, I feel like they need a speed increase but I didn't bother with that as that could be a compatibility issue with other mods
This will be released on the Nexus in a week or so
Forgot to add You need my Nemesis Creature thing as a requireme...
2022-08-13 12:36:09 +0000 UTC
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Still a WIP but something I started this when working on precision's behaviour patch and Ersh said release it as my own mod, guess he didn't wanna deal with Nexus comments, don't blame him but yeah I'm gonna release it
I'm making all the attacks work with precision, I want to fix the shitty camera, so many animations have weird fov changes which leads to a crap experience ...
2022-08-05 14:35:07 +0000 UTC
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After getting the Jumping attack released I've been a bit quite, I haven't really got anything to show as I've been doing all boring stuff as well as helping Ersh out with Precision but I'm still here
A little while back Mern kinda got to me to actually work on klillmoves(something I've been wanting to do for ages) and we figured out how to add new ones into the game without replacing ex...
2022-06-11 10:23:44 +0000 UTC
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It's finally here, very functionally but incomplete, this took far to long honestly, but what ever it's out now
Allows you to jump attack mid air and sue ranged plus magic mid air too
Since the last release I posted it now has:
- A Elden Counter Patch(you can't counter mid air)
- Changed the landing back speed attack values so they match vanilla/TDM's locked o...
2022-05-14 11:52:04 +0000 UTC
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I've reworked the landing stuff now, so each light attack has it's own animation instead of the shitty upper body lower body blend when moving, lotta work but this is so much better
Also you can combo into your second attack(with vanilla at least) after your landing attack
I also made a JBO patch as I've got a lot less free time now so the extra stuff I wanted to do will have to com...
2022-04-30 10:56:06 +0000 UTC
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A quick update just to add in support for ABR 6.48, I had to rush this one as I gotta be somewhere tonight, it works there's no crashes but you can combo mid air which results in you playing the wrong animations, I'll get this fixed next week at some point
Sorry for the delay and rushed patch
I added in some better explanations for the patches, if people wanted to update ...
2022-04-09 14:23:59 +0000 UTC
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Been a while since I've managed to do stuff here, thanks to Elden Ring and me helping other people with their stuff
I've added first person support, there's no new anims so it's not a 1 to 1 but it works perfectly well
I've re added support for an ancient SkySa thing as it's apparently more popular than 2.7? Tons of people use it apparently, I don't blame them 2.7 is odd with ...
2022-03-26 14:51:35 +0000 UTC
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Hey so I'm a melt, Last night I uploaded an out of date version of the jumping attack
Fixed it now, it's in this post and the last post from last night, I originally included an out of date version which was creating issues, it should be fixed now! I tested both paragliding works(no crashes now) and no issues with SkySA 2.7
2022-02-06 14:09:52 +0000 UTC
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EDIT: Version control strikes again I originally includeded thanks to you guys and gals being fucking amazing testers, no joke, I doubt I would have noticed half of this stuff as I don't play Skyrim much nowadays
Sheathing bug is fixed after doing a mid air attack, you can't unequip your weapon mid air
TK dodge RE now works too after jump attacking
Fixed ABR 6.43 unarmed attac...
2022-02-05 20:33:03 +0000 UTC
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Same content as my last post but this time there's support for ABR 6.43 I'll edit the other post to attach the file to that too
2022-01-22 14:37:48 +0000 UTC
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I was shown that CGO Lite and paragliding together don't behave correctly(you could lean while paragliding) so I quickly fixed these up so they work together this was like a 5 min job, I haven't tested this fully though but I think it'll be ok
I'm not gonna repack the paragliding mod with this and bug Loki about it, because if she released an update to Paragliding on the Nexus, she'd get...
2022-01-21 14:04:29 +0000 UTC
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ABR 6.41 is now supported I still have some random older versions supported but next update I'll drop support for them, I can't keep chasing updates forever, I'll be sharing the source with both Distar and BotUser (it'll be public on release) so they could make their own versions etc
I've also changed the regular mid air attack animations so animator can easily make their own with their o...
2022-01-18 20:06:34 +0000 UTC
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Got the jump attack fully working with SkySA and ABR 5.92 (will be looking into the newer version of ABR as well)
I've added in mid air blocking, duel wield and left hand attack anims for jumping as well
May have a few more fixes that I forgot about too
Because of this I don't really have a monthly update available
Anyways Merry Christmas and thanks for you al...
2021-12-22 18:38:41 +0000 UTC
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I'm fairly confident I've fixed the freezing issue now, turns out there was an issue thing with staggers using a shared condition that is used for returning to idle after anding from a jump, Who'd have thought that!
Added in support for Paragliding too it's it's patch included in the Fomod
You'll prolly need to drop and pick up your paraglider again after installing this
2021-12-04 13:26:00 +0000 UTC
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Not got much to show this month due to trying to sort out the Jump attack issues, still have the massive issue of npcs getting locked into an animation, I got it working with paragliding though, so there's that
Made a few animations for each weapon grip, will need to add in directional jumps to this lot at somepoint
Got the kicking anim prepared haven't tried it in game yet so it co...
2021-11-29 19:16:09 +0000 UTC
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Just figured I'd post this as a new post as well as updating the last post
Here's a tiny update for jump attacking that fixes compatibility with DMCO
Still got issues with the power attacks freezing NPCS, it's proving to a bit a tough bug to squash
I've updated the last post too
2021-11-21 17:17:45 +0000 UTC
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I finally got the jump attack in a playable state where I can release it
It's fully functional in the sense it does what it's meant to do, though lacking some animations and polish and extra features
With this release you can use all weapon types in the air, melee weapons support both Regular and Power attacks, ranged/magic can be used too
Blocking is in a odd stat...
2021-11-11 23:37:11 +0000 UTC
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A Little update to the Flinching mod that adds in dragonborn creatures to the flinching
Unfortunately, no Boars in this as the behaviour editor cannot open the Boar project files, someday we'll get a fully working behaviour editor and when we do there's gonna be people making dragon mods and they're gonna be great!
Some flinch better than others, which is really annoying but it'll h...
2021-11-05 13:56:53 +0000 UTC
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Really don't have much to show this month due to bug fixing Jump Attack, releasing AA's update, the turning and commissions
Flinching Animations
I'm currently updating the Flinching to add more creatures, I'm currently working on Dragonborne creatures, once they're done I'll release them here first as usual, after that's released on the Nexus I'll add in more ...
2021-10-30 13:57:50 +0000 UTC
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Hey! finally getting this out there, This update to Animated Armoury adds in Katana's to Skyrim with their own attack animations and idles

Katana's are 1 Handed swords wielded in two hands, if you equip a weapon in your left hand you get different animations
There's a Katana for each weapon...
2021-10-14 00:01:51 +0000 UTC
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Sorry for the lack of updates last month, I was so busy and really needed to work through this to get it out to you guys and gals, as usual it started off as something that would be easy but I forgot how many different types of vanilla grips there are so things got a bit time consuming
This mod allows you to do a 180 turn animation when you do a a big directional change, ie Holding ...
2021-10-04 11:02:04 +0000 UTC
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August is over and done with, I've been doing a few things here and there got a fair bit to show this time, haven't had much in the way of commissions this month so had more free time
Trying something new and putting it in a video cos that's just easier for everyone
TDM 180 Turns
So with TDM being a thing and Ersh being super cool with adding in the 180 turn ...
2021-08-24 15:02:34 +0000 UTC
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So I've been thinking a lot lately about this big combat mod I've been working on, the mod that adds new attacks and uses new buttons
I majorly underestimated how many people play Skyrim with a controller, at the very least I need maybe 2 or 3 extra buttons and most people I spoke to have their controller mappings maxed out, not sure what to do tbh
I don't want to change how p...
2021-08-15 11:30:49 +0000 UTC
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Fuck the sun
This month I've been a bit busy with IRL stuff but I've made some progress, not much to show though as it's mostly just working on moving attack animations for Katana's
Animated Armoury
Been making a few more Katana's nothing to exciting right now as they're low tier ones but here we go
Iron and the Silver Katanas
2021-07-24 19:30:06 +0000 UTC
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