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Acirian Tales

Acirian Tales

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Acirian Tales posts

Apologies

Due to an unusually high amount of activities that I was involved with in May, I had very little time to work on the upcoming short story and Myths and Legends post. This trend is continuing so far as I'm moving this weekend. I promise that there will be at least one post of each made this month as per usual, but I will do everything I can to make up for the missing posts in May as well.

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Myths and Legends Character Features

The character creation and progression system in myths and legends is a unique 3-4 piece process. Since the system is largely being developed for the sake of my setting, many phrases that you would typically be familiar with for a TTRPG have been modified for Acir. Rather than having a Race or Species, players select a Birthright to play as. These are, in fact, the various different species fou...

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Tale: In Service of Power

Corruption comes in many forms. Not all threats come in the form of monsters or infernal worship, but many still tend to lurk in the darkness. Behind locked doors and deep in the recesses of what most would call polite society.

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Myths and Legends Combat pt. 2

In the interest of saving time and word count, as well as avoiding retreading old ground, if you haven't read the first combat post going over the fundamentals of combat, please go read it first.

Before jumping into the list of extra actions, let us begin with a combat-adjacent rule. Executions. Many systems like Dungeons and Dragons don't separate attacks based on the situations that the...

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Myths and Legends Combat pt.1

Combat in Myths and Legends is divided into rounds and turns. Each round consists of a turn taken by each creature involved in the fight. Turn order is determined by initiative rolls of all participants, any ties are officially resolved by comparing the initiative modifiers of the tied parties however alternatives methods can be used depending on the preference of the gamekeeper. Initiative mod...

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Myths and Legends: Core Mechanics

At the heart of Myths and Legends, the core gameplay system is comparable to the 5th edition of Dungeons and Dragons, making it easy to pick up for those familiar with that system. That being said, there are significant changes to make certain features more unique and involved. To begin, let’s cover the very basics.

Myths and Legends is a D20 based system which utilizes modifiers primar...

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Acir

To start explaining the lore of my world, a good place to begin is logically the world itself. Some parts of what I touch on briefly here will have their own lore explanations later on, so don't panic if I say nonsense and then move on like nothing happened. Perhaps the most important thing to realize and remember throughout the lore posts is a fundamental part of my writing of Acir. This world...

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An introduction to Myths and Legends

If you are reading this post then you'll know that in addition to the short stories I'm writing, I am also trying to build my own TTRPG system. The purpose for this is to help bring more of Acir to life, to show parts of the world that I either struggle to write or may lack the scope in my stories to properly convey. That being said, this is a very long and slow process and I find myself strugg...

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Tale: Aetheric Oversight

From the ancient days of the Schism of the Fey, an act of vengeance and hatred would change the face of Acir forever.

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Tale: When Night Falls

As darkness descends on the lands of Abnen there is more to fear in the dark than monsters.

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Tale: The Arcitects

As the remains of the Superstition are recovered and sent to the worshipers of IO for translation, an unlikely scribe marks the first encounter with the Arcs and their Mysteries.

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Tale: The Witch, Yaen Baarag

This is the first short story that was ever finished in the world of Acir. The story follows Marnis Thamwil, a former adventurer as he attempts to hunt and put an end to the dark deeds of the Witch of the Woods.

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