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PlaySelaco

PlaySelaco

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PlaySelaco posts

The Future of our Patreon Page

Hello everyone,

Phew, it’s been a while since we’ve done this. It has been over a month since our last development blog post. As we were working our way towards launch, we found ourselves so busy, so short on time, and so incredibly stressed out, that consistently writing Patreon B...

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Dev Blog #66 - Lots of progress!

Greetings!

Unfortunately, we had to skip a blog post last month, so my apologies for the long silence. There's not a lot of time left to finish our Early Access build of the game, so trying to squeeze in a window of time to write these things has gotten increasingly harder. I promise I'll be back on a ...

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Dev Blog #65 - Propane Tanks, Bipods, Dawn Toons and more

Hello everyone,

Keeping it straight to the point for this one! I have a very busy week, and an even busier week after this, so I'll focus less on words and more on images.

Enjoy the blog post!


Propane Tank

We've finally gotten to rework how propane t...

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Small delay for the next Developer Blog

Hello Patrons,

Unfortunately, I have to delay the Patreon Blog by a week. My initial plan was to have a blog post ready just before the end of February, but a lot of work ended up getting in the way of things. I uhh, must also admit that I had forgotten about how short of a month February is ðŸ˜...

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REMINDER: We are looking for playtesters!

All patrons,

Quick reminder that we are still looking for playtesters! If you are interested in becoming a playtester for Selaco, please submit the form before February 26! 

You can find the form below. Please make sure to read the FAQ that is included in the form.

2024-02-24 01:16:15 +0000 UTC View Post

PATRONS ONLY: Selaco is looking for Playtesters!

Hello everyone,

We are excited to announce that Selaco is now actively seeking playtesters to play the pre-release version of our Early Access. This contains most of the content available at launch, albeit still in beta form (meaning it might be buggy or unstable)! We will be working tog...

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Dev Blog #64 - Steam Achievements, Upcoming QA Tests and Scripted Sequences


We’re at the end of the month, which means it’s time to have a chat about the game and the route ahead! I’ve been looking forward to this one in particular, because we managed to pull something off we didn’t think was possible and have an exciting announcement to make on top of that ...

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Dev Blog #63 - Reflecting on 2023, The Route Ahead, New Fun Additions

Hey everyone,

I’ve been dealing with an awful fever these last couple of days, so this blog post has arrived a few days later than I had intended. Still not feeling too great, but I’m recovering! Feeling good enough to write a blog post, at least.


Reflecting on 2023 View Post

Happy New Year from Altered Orbit Studios!


And just like that, we've entered a brand new chapter in our lives. Depending on where you are, you might be too! We hope you have a wonderful night and wish you an incredibly healthy, happy, exciting, and awesome 2024.

Just like the years prior, I’ll be writing an extensive blog pos...

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Dev Blog #62 - Mod Support, Armor Rework, Animating a Robot

Good day, everyone,

It's been a fantastic couple of weeks for Selaco! I'm glad things have consistently improved after a dull period some time ago. And with only 5 months (oh god!) left on the clock, we can’t lose anymore time.

Just like the week before it, we’ve continued clearing out ...

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Dev Blog #61 - A lot of new stuff, Bag Junk, and a Burger Flipper game

Hello everyone!

As of today, we have precisely 6 months of development left before our big launch. No pressure, right? 😬 It's becoming increasingly more scary to think about, but thankfully everything seems to be coming along well.

Two weeks ago, I shared a blog post where I mentioned th...

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Dev Blog Update + New Music Track

Dev Blog Update + New Music Track

Hey everyone!

I would like to apologize for not having a Developer Blog online this week. We always try to get these done twice a month consistently, but this month I’m afraid we’ll have to settle with only one Developer Blog. There are two reasons for this.

  • Availability has been a disaster for the last 10 days, both due to technical and personal issues getting in the way....

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Dev Blog #60 - New Environments, Voxels and Engine Improvements

With only one day left in October, this blog post came just in time!

Last week I mentioned how Selaco’s first chapter is almost fully playable from start to finish, but there are still a few holes here and there that we have to iron out. These last few weeks have been spent getting rid of those...

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Dev Blog #59 - Current State of the Game, Uncompressed Realms Deep trailer

Happy Monday everybody!

We have survived the dreadful week of September. The extended demo has launched and the release date has been announced, so now we can focus entirely on the release of the game with no other distractions. Or at least, no planned distractions. Fingers crossed that we can ma...

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The Extended Demo is live!

Good day everyone,

It is finally here! A brand new level of Selaco, running on the latest build of the game, is now available for backers.

If you have pledged a total of $10 from June 2022 till today, an email with a Steam Key should be waiting in your inbox. If you believe you're eligible ...

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Dev Blog #58 - Marker System, Breakables, Preparations

Hello Patrons!

A blog post on a Sunday! We’re halfway into September, and if you remember our last blog, we mentioned that September is filled to the brim with deadlines for us. Just have to push on through for a little longer until we can go back to working solely on the full product.

Th...

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DEV BLOG #57 - Weapon Wheel, Extended Demo Launch, Mall Level

Good day, everyone! 

Just like 2 weeks ago, we're in the middle of a very chaotic period of the game's development, so my time to write a good lengthy blog post is rather limited. I have to keep it brief once more.

I have to be honest here, I'm completely overwhelmed with work as of la...

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Dev Blog #56 - Preparing for our Release Date announcement

ATTENTION:
As of August 27, all images of this blog post are lost. I was correcting a typo using the Patreon App and it wiped all images completely. I'll return them ASAP. Sorry :(


Happy Monday, everyone!

We are in a very busy period right now. We are exactly 47 days away from finally announcing our release date with a trailer that reveals a lot of the stuff we’ve been wo...

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Dev Blog #55 - Shooting Range, Ladders and more

Happy Friday everyone!

Last week we launched a test build of the Extended Demo to our Admiral backers and I can proudly say that the test went really well. Couple of issues were found, but most of those have already been fixed at this point and time, and more are on the way.

This means that...

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Dev Blog #54 (Mini) - Extended Demo

Good day everyone,

This blog post will be a short one. Like, really, really short. I am hard at work to get the Patreon Exclusive Extended Demo ready to go and that is pretty much where all of my time is spent these past couple of days! While other aspects of the game are still actively being dev...

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Dev Blog #53 - Enemy Overseer System, Extended Demo, Plush Showcase and more!

Happy Monday everyone,

For the first time in Selaco history, we do a blog post on Monday (and in an afternoon!?). I wanted to get this blog post out a few days earlier but the extreme heat made it really hard to sit down and do some writing. Not the cause today though. With nice warm weather and ...

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Dev Blog #52 - New Demo Level And A Broken Computer

Dear backers,

It is with great regret that I inform you that my computer has passed away this afternoon at 2:13PM UTC, June 6 2023. Or at least, the Power Supply did. A new one has been ordered but it won't arrive until tomorrow, You know what that means? I won't be able to develop the game today...

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Dev Blog #51 - Rain!

Hey everyone,

This will be a shorter development blog than usual. Most of our time these last few weeks is spent working on some very spoilery stuff, which we cannot share here. At least for now. This means that there is unfortunately not a lot to talk about, but that wont stop me from a...

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Dev Blog #50 - Artwork, Exteriors, Water Effects and More!

Happy Saturday everyone!

We did it, we’ve arrived at number #50! I’ve been re-reading older blog posts these last couple of days and it’s so much fun to see how much things have changed, or how things/problems are frequently mentioned the past, which eventually are fixed in a later blog pos...

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You asked for it!

Follow-up blog post.

A few days ago I mentioned that I was considering to add the abillity to use Paint Brushes to actually paint on surfaces. After seeing the comments on Patreon and the Discord channel, it was hard to say 'no' to such a feature so I got to work.

After roughly half a workd...

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Dev Blog #49 - Paint, Cars, artwork and More!

I have failed you! You trusted me and I have failed you.

I wanted to get 2 blog posts done in March, but for the first time in 2 years of running a Patreon page, I have failed to meet our quota! Hopefully we can make it up to you with a spicy blog post. If the blog post does not leave you satisfi...

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Dev Blog #48 - Health Update, Kicks and Dynamic Crosshairs

Happy Friday everyone,

Congratulations on surviving yet another work week! I hope you’ve been doing well and have some great plans for the weekend. 

A lot has happened the last couple of weeks, most of them good, but the dominant story of this week will not be one of them. You’ve p...

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Dev Blog #47 - The Workshop

Whoops! I had this Blog Post planned for February 30 but did not realize until yesterday that that day does not even exist. So uhh, ahum, let's get started.

For Cockatrice and I, the majority of the past two weeks have been spent on the Workshop mechanic. I’m certain most of our backers have re...

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Dev Blog #46 - Grenade Launcher BTS, ISAAC the Robot, New Game Over Screen and More!

And just like that, we have our blog post up right in time for the weekend! A little later than usual, but still on schedule for our dev blog quota of February. We've got plenty to show, including a deep dive-ish on the workflow of the Grenade Launcher, so lets jump straight in.


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Dev Blog #45 - Grenade Launcher update, Saw Drones, A jukebox and more

Picture of a Safe Room

Time for our new bi-weekly blog post. Or, well, almost tri-weekly for this one. We're slightly overdue for this one.

Last week I made a blog post without editing approval from my team because I did not want to disturb them on the job. It went terribly so letâ...

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