Long Road




2022-07-24 00:20:42 +0000 UTC
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I felt it was finally time to replace it. As for the lack of updates, for those who don't already know, it's because the game is currently in a state of having several elements redesigned, because I realized that MR in the form it was in was not something I thought I would ever be able to finish within 5 years if I were to be realistic. Not only because it was getting too complicated for me alo...
2022-06-27 03:49:51 +0000 UTC View PostNothing new in this version besides bug fixes, was focused on other things throughout the week and probably will be for a little while longer.
Fixes:
Version 3.1 for the demo is now available for everyone to play. I'm sorry if there have been people waiting a long time to see this update, this version contains the option for Japanese and I wanted to be extra thorough making sure every line of text was accounted for, with that said a few things in the JP version are not translated yet and some things may definitely still need editing, but it'...
2022-03-29 02:15:17 +0000 UTC View PostThis version has numerous changes and bug fixes from 3.0.3, though it's not a huge update, older save files aren't compatible:
It's been almost a month since I posted a devlog again so I better give an update. Some things might be already known but I'll list them here anyway. I know promised another demo update but the next version is still probably a few weeks off unfortunately.
Additions:
-The dungeon/town posted before in the last devlog is about half way finished.
-1 new enem...
2022-01-31 06:24:41 +0000 UTC View PostSo it's the end of the year, I was going to post one last minor update to the demo, but once again I couldn't get it done in time due to various things. So instead I here's some art for Mingli, and screens of one of Nyx's areas plus an H scene I added for an existing enemy.

2021-12-31 23:03:35 +0000 UTC
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I suppose I better post an update since I said I would try not to get behind again.
Although at this point I don't feel like there's really much I want to talk about, there's still quite a lot of work I need to do obviously, and I wasn't able to get the game complete by the end of 2021 like I had originally wanted to, and it's probably going to take until the end of 2022(or longer) to fin...
2021-12-06 03:00:52 +0000 UTC View PostBug fixes:
-Areas not being reset when reloading a file.
-Can't scroll down the overworld map fully.
-Error while reloading a weapon.
-Able to rotate items while opening lock using up a different item.
-Aello soft lock when attacking her.
-Unused icon in Forest Sanctuary, missing stairs icon in Sky Garden Temple.
-Elven Robe SP recover not working corre...
2021-11-15 08:49:57 +0000 UTC View PostI wanted to post more this week, but I didn't really get a whole lot done, on the actual game at least, and the stuff I did work on I don't quite think is ready to mention yet. But there's a new version up with more fixes, not as many as the last one but some were still needed.
Also I finished art of the kunoichi thief Nyx meets at the start and Clyde the fisherman. Both chara...
2021-11-15 08:46:47 +0000 UTC View PostI haven't done a devlog in a very long time, as many people have probably noticed.
But now that the new version of the demo is out I think I can start doing them again more frequently for a while. Although usually I would post them on Sunday/Early Monday. Anyway, there were still many bugs and problems that I again missed even after the first patch, so I would recommend everyone pl...
2021-11-06 03:13:30 +0000 UTC View PostVersion 3 is now available to everyone. There was a ton of bugs I overlooked that I think for the most part have been taken care of. Many were serious game breaking things and it was very easy to get soft locked. I honestly kind of regret releasing it so early but at the same time if people didn't play it and pick up on all the issues immediately it probably would've taken me a lot longer to ge...
2021-11-01 04:53:57 +0000 UTC View PostHere it is, finally. I don't really know what to say.
What I thought would be a fairly straight forward update ended up becoming a grueling process, and even after 2 months past the original window I wanted to have it in, there's still quite a lot I simply couldn't get to, both in terms of content and things that needed to be fixed.
But I know plenty of people are proba...
2021-10-26 13:29:59 +0000 UTC View PostStill working on the next update for the demo, and I still have some semi important things to add before Nyx's mode will be fully playable start to finish. I might not get done till the first or second week of September, but I'm still going to try and finish it before end of August anyway. Most of the content left I want to add is side stuff but there are some scenes and dialogue that still nee...
2021-08-15 23:42:47 +0000 UTC View PostNothing really to say that's different from last time, but I wanted to do another piece for Nyx using her main weapon, since I did one for Sasha. I have some other mostly finished artwork but I'll give them some more time. Edit: I made some tweaks to it, this is the version on the demo page now.

Small update, I'm making progress but last couple weeks have been a little slower. A lot time spent just drawing assets I still needed to do. Like I said in the last devlog, I changed how the next demo version was going to be set up originally so it ended up pushing things back somewhat. I also said I wanted to add more side content to the next version in place of another full dungeon and boss,...
2021-07-26 03:11:09 +0000 UTC View PostFor those wondering when the next update will be, all I can say is sometime within the next month, probably towards the end. I ended up having to redo how I was going to structure Nyx's demo and one area I was planning on putting in I decided needed too much work and was better off saving for the full game, I wanted Nyx's demo to be around 1/3 of her full playthrough like Sasha's but I don't th...
2021-07-12 02:55:39 +0000 UTC View PostI wanted to post last week, but I got too focused on something else and wasn't able to get much done, so I just didn't bother. I don't really like posting devlog updates if all there is to say is I added a few new areas or made some gameplay tweaks. As for this week that's pretty much all I did as well, but I did manage to add a feature I was thinking of doing for a while, which you can see in ...
2021-06-28 04:27:32 +0000 UTC View PostI made some progress this week, but I had to go back and work on areas in Sasha's mode that I felt still really needed it before on move on to finishing the rest of Nyx's. I want to expand on Sasha's mode in the demo a little bit more, and change some aspects of it as well, but there probably won't be any more major content updates for it afterwards until the game is finished, especially since ...
2021-06-14 01:35:54 +0000 UTC View PostA lot of my time was spent doing audio related stuff this week as well as trying to tie up loose ends in the game's plot.
Which means I mostly had my head on my desk or laid in bed struggling to think of what I wanted to do. I feel like writing isn't one of my strong suits.
So I didn't get much done on the actual game part, but I think I now have a much better picture of how the fin...
2021-06-07 02:11:29 +0000 UTC View PostI haven't made a ton of progress since last the devlog, so I don't really have much to share, but it's the end of the month so I figured I better post something. So here's a screenshot from the around the start of the game for Nyx. I also decided to add game over scenes for some messier deaths that didn't have before, a couple of them posted below.
2021-05-31 01:26:40 +0000 UTC
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Got a fairly decent amount of work done this week, still focused on Nyx's side of the game.
Basically Nyx's mode is more action oriented, with areas that make avoiding enemies more difficult, where as Sasha's is more survival based, this is of course since Nyx has more SP recovery to work with, but resource management is still something to worry about just due to the limited inventory spa...
2021-05-24 04:01:05 +0000 UTC View Post*This post is largely the same as everywhere else but contains a few additional images for Patrons.
I don't have much to report in this devlog other than I've started adding the dialog for Nyx's route and I decided what the out what content I want to add for the next demo update, not counting any potential patches. I expanded on one island in the map and decided to cut another fairly larg...
2021-05-17 00:26:49 +0000 UTC View Post*This post is largely the same as elsewhere but contains additional images for Patrons.
Moon Rhapsody Demo v2.2 is now available for everyone to play.
2.2.1 fixes the issues I mentioned in the last devlog and some minor bugs here and there but otherwise isn't much different. I spent the week trying to get some work done on my other project, but will probably go back to MR next week ...
2021-05-02 07:30:22 +0000 UTC View PostThis was originally going to be a patch update 2.1.5 but the additions I wanted ended up being a lot more work to put together than I predicted, and the end result was something too different from the current version to call a patch. So here is version 2.2, it will be available only for patrons on the explorer and adventurer tier for the time being until I think it's ready to release everywhere...
2021-04-21 22:50:54 +0000 UTC View Post*This post is largely the same as elsewhere but contains additional images for Patrons.
Back again with another devlog. So since I've posted the 2.1 update Moon Rhapsody has gotten some more attention in various places and I've been able to get a more clear picture about what issues it has and what different types of gamers think about it, and overall I feel like current demo is.....okay,...
2021-03-29 00:55:05 +0000 UTC View PostFixes and changes:
*This post is largely the same elsewhere but contains additional NSFW content, so it's for patrons only.


Nyx Cheshire, the mischievous blue bakeneko who lives on the haunted island of Makishima wit...
2021-03-15 01:38:05 +0000 UTC View PostThere are several bugs fixed and a few changes in this update. The most noticeable change is the first cave the Thief Passage is slightly different. Other changes include the Shooting Star enemy's spikes are slower and dungeon maps have icons for switches.
Fixes and changes: