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Karl Poyzer

Karl Poyzer

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Karl Poyzer posts

Floaters - The Big Number 2

Floaters - The Big Number 2

Well folks it's finally here! (sorry for the delay) 

As you know we have changed the order around a bit and the drone episode is now number three (Floaters the Turd?) The are many reasons for us changing the order which involved a TV network, a youtube channel contract and the fact that we just wanted to see the back off this episode as it has been a bit of a slog te...

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Playing with Grid Modeller

Playing with Grid Modeller

Hey Folks! So I was playing with grid modeller the other day and I recorded it. If you guys find it interesting I can do a full tutorial on here, it's pretty simple to pick up but there are a few tricks that might make using it easier. 

This thing is part of the new kitbash too which I will be uploading next week! It has loads of new stuff and everything is textured/...

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Baby!

Hey everyone! Just a super quick one to let you guys know we had a baby last week! I work from home so I am expecting to be back at the computer in a week or so but incase I’m a little quiet until then this is why! Luckily, so far she is an absolute delight so I should be in to a routine in no time!

Here is a cute picture of Harper for your eyeballs!

Stay safe! ❤️

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Sheep It - Free Render Farm

Sheep It - Free Render Farm

Hey guys, I've been meaning to get this video out for ages but I finally got round to it! Just wanted to show you guys Sheepit, a free blender render farm that really speeds up rendering! I was able to render a 950 frame animation in an hour which is bonkers! It's not perfect for everything but...

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DreamUV Tutorial

DreamUV Tutorial

Hey! So this is a wicked little plugin I have been using for a few weeks that makes UV Unwrapping a million times easier. It uses a system called Hotspotting to line up your materials with the faces of your model without having to use the UV editor! 

"DreamUV is a collection of tools that allow you to manipulate UVs in the 3D viewport. This toolset is designed to...

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