IllustratorsLeak
Misa64

Misa64

patreon


Misa64 posts

1.20c! Dinosaurs and all 1.20 Blocks Done!

Finally all 1.20 blocks are done! All that remains are the armor patterns which will be a massive pain to do, so I'll probably end up skipping those for awhile to catch up on the other remaining MOBs. But most importantly we have sniffers! Not just any sniffers, but dinosaur sniffers with a custom animated models! Figured the dinosaurs made sense, given these a...

View Post

1.20b! More 1.20 Blocks and Items!

Got a bunch of cool stuff for y'all relating to archaeology: Animated suspicious sand and gravel have been added, along with all the potsherds and decorative pots you can make with them, and of course the brush to obtain them (which degrades with use as other tools do)! Additionally bookshelves have received some love with shaders View Post

1.20a! More Wood than Ever!

1.20a! More Wood than Ever!

Starting support for 1.20 is finally here and hopefully was worth the wait! With this update, we've filled out the two new wood types, and pretty much everything that comes with that! That includes everything related to any of the new cherry plants/trees, and bamboo. (A fairly short description, but covers a lot of new content!) Sticking with t...

View Post

1.19z! Last Update Before 1.20!

Told y'all I wouldn't run out of version letters after skipping to X. :P

For the last 1.19 update, we've got a ton of shader stuff to play with--all optimized to somehow actually increase performance! We've also fully caught up on all remaining animated particles art for 1.19! The new shader-related stuff affects a large amount o...

View Post

1.19y Y? Because I Gotta!

The Allays and Vexes are finally here! Y'all probably saw this coming, but they're particularly wacky with some colorful varieties and custom animated models! Typically Vexes will spawn in warmer colors (red, yellow, etc) and Allays in cooler colors, though all can spawn in any color, some will just be rarer than others. Collect the whole set!

In addition to those we als...

View Post

1.19x! Skipped a Few!

Finally! Optifine is updated and I can once again go back to a hopefully normal update schedule! So yeah, this is technically the first update of 2023. Version number has an X instead of an F, because X is Xtr3m3, but also to reflect the leap in formatting and compatibility issues between 1.19.2 and 1.19.3. As I only had a week's notice for Optifine's update and the first of the month,...

View Post

You Know the Drill...

...though it'd be better if there wasn't a need for one. :P Over the course of a month Optifine went from 95% to 97% completion. There's speculation we'll probably miss 1.19.3 and jump straight to 1.19.4. Wish there was something I could do to speed it up. I don't like going this long without being able to put out content. On the bright side, I guess it looks like by the time I'm able to update...

View Post

February Already...

...and still waiting on Optifine! Over the course of a month we've jumped from 50% to 95% complete. Making the assumption that progress made on Optifine is at least close to being linear, I guess that means we should expect it to at least be done within this month, hopefully within the week.

Thanks for those of you who've continued to support me in this rough patch, in spite of the dear...

View Post

2023, Still Waiting on Optifine

Happy New Year! Wish I could've opened it with some new content, but unfortunately we're still waiting on Optifine to update. :/ As of this moment, it's listed completion is at 50%. (which should always be taken with a grain of salt) Not to worry though, the pack and I aren't going anywhere. I'm still committed to regular updates as soon as I'm able to update to the current live game version. D...

View Post

Update on the Lack of Updates :P

As many of you may know, 1.19.3 recently went live and made some pretty big changes to texture packs. As I always keep my pack updated to the latest version of the game, this usually means I have to wait for Optifine to update. As of this post, Optifine's completely arbitrary metric for completion is at 20% (Given that 1.19.3 was released on the 7th, and today is the 14th, that could be interpr...

View Post

1.19e! Misfits!

Today's update is another minor little milestone, which marks the completion of illagers and villagers (finally! :P). With the introduction of illagers, some missing gaps are now filled in, particularly in regard to swamp villagers, who are modeled after reformed illagers! Don't be too shocked if you see friendly, reformed illagers roaming around your villages....

View Post

PCP42: Unleash the Beast!

The Ravager is finally here and ready to terrorize your villages! Took a bit longer to finish this guy than I was expecting, but I think you'll agree the time spent on it was worth the wait. Given that this is a newly-textured mob and kinda a mini-boss of sorts, it's been given a completely new model from scratch, inspired by a cross between a rhinoceros, an American bison, and...

View Post

PCP 41: Mini Patron Zombie Update

Apologies for the day-late update, the power was out yesterday during the time I was going to work on it. Anyway, we've got a couple more Patron zombies! Not really much else since, like last month, I'm working on another complete model revamp for a new mob--The Ravager. Look forward to that next week, if everything proceeds as planned!

Changelog

[...

View Post

1.19d! Happy Halloween!

1.19d! Happy Halloween!

We've got some spooky mob stuff this update! The Warden is finally here and more terrifying than ever with the most complex model and textures to date! Joining it are some trick-or-treaters who might come to raid your villages. That's right, Illagers are beginning to show up with more still on the way! Speaking of still on the way, we still have more Pa...

View Post

PCP40: Bring a Clean Pair of Underwear

The Warden is finally ready, and not for the faint of heart. This is definitely one of the most complicated mob reworks, complete with an evil custom model, 5 animated components, 3 emissive elements (one requiring shaders), and even some shader maps with specs and POM. (More to come later as shader maps get fully fleshed out for mobs in my pack) Best way to experience this mob...

View Post

PCP39: It's That Time Again!

Patron zombie week! We've two new ones this week. There's still a bunch of you who have yet to fill out your zombie forms. So if you don't want me to run out of zombies to add next month, better get on that! :P

Not too much else this update aside from a minor model texture fix, in large part due to me working on the warden. The model's pretty much 99% done. I may still l...

View Post

1.19c! Froggies!

Late night update! At least it's late but still the first of the month where I am. :P But hey, for many of you it might be a prime time! As many of you may be aware, I'm currently dealing with some real life issues so my update schedule's been a little rough and slow, but not to worry; I've still managed to get some stuff in for this month's update, like new more Patron zombies...

View Post

PCP38: Even More Zombies and a Poll!

Three new Patron zombies coming up! Got a new zombie guy, zombie gal, and zombie ...vegetable? Still about a dozen patron zombies out there that still need to fill out their form. :P In addition there's been a few tweaks to older blocks--Most notably, mossy cobblestone blocks now have more moss growth on the parts that get on average the most shade (north and b...

View Post

Some Changes to the Update Schedule For Now

As some of you may or may not know, last month, especially the last couple weeks of it were pretty hectic for me, culminating in me losing my main source of transportation and with it the ability to easily obtain groceries. I've got a solution to my transportation issue in the works (trading in my busted up old car for an ebike), but I'm waiting on a delivery to be able to make use of it. And t...

View Post

1.19 Blocks and Items All Done!

Better a day late than never! We're finally all caught up on blocks and items, all that's left is mobs and particles, woohoo! Big things to look forward to, as always are some more new Patron zombies! (Still slots open for anyone who wants in for next month's update!) As well as a all the cool stuff for the Deep Dark and Ancient City.

There's some serio...

View Post

Update's Coming, but Delayed

This month's update might be a little late. Hopefully either later tonight, or tomorrow, due to unavoidable stuff I'm being forced to deal with in real life this week. Thanks for your patience. I just don't want anyone to worry, thinking I forgot about it. :)

View Post

PCP37: Sculk's Creepin' up on Ya!

Finally after the weeks worth of working on animation, I'm able to show off what I've been working on! Sculk and its veins are both CTM and fully animated WITH full shader support. Seems like a lot of work for just two blocks, but that's just how it is sometimes, especially where animation and shader maps (which are also animated!) are involved.

I've also had some delays...

View Post

PCP36: More Patron Zombies!

Round 2 of Patron zombies! We have some ladies to balance things out now! More new creative designs to improve the pack with, and still more expected! (Don't forget to check your DM's for the forms to fill out :P) Of course there's still more slots for anyone else who wants to get in on designing their own unique zombie for me to draw up and add to the pack!

Not much in ...

View Post

1.19a! New 1.19 Content and first Patron Zombies!

Huge update today! The first batch of Patron zombies is now available for all to enjoy! There's still more on the way, and plenty of slots available for those who want to be immortalized as a zombie in the pack. Also this update is the first half of the 1.19 content, including a bunch of new blocks and items such as: all textures related to mangrove trees and all their ...

View Post

PCP35: The Mangrove Swamps are Alive!

Attachmentseverything related to the naturally-generating parts of mangroves! Also we got some mud going. Eventually mud and both of the other dirt types will get overlay CTM support so they'll blend better with other blocks. Additionally mud will be made to look much slimier once I get their shader maps finalized and all that, but for now the mangrove swamps s...

View Post

PCP34: New Wood Just Dropped!

PCP34: New Wood Just Dropped!

Mangrove wood is here, and fully featured! Everything related to the new wood (a few natural tree textures still pending) is complete, including CTM, and unique textures for things that would normally just use the plank textures. Block entities for mangrove like boats, signs (and even retconned beds!) are also ready to go! Doors and trapdoors, planks and boats have also been gi...

View Post

PCP33: Patron Zombies are Here!

Working on the new mangrove wood for 1.19, but it's still in early design, so in the meantime have the first batch of Patron zombies to have been submitted for creation! There's a lot of really creative designs here and were a blast to work on! There's still Patrons who have earned a zombie that have yet to redeem it, there's no rush or deadline for these, but perhaps seeing so...

View Post

1.19 Compatibility Update

Alright, enough waiting for Optifine! The preview builds should work well enough for now, so I'm putting out a basic compatibility update as part of the first of the updates for 1.19. Don't expect too much new stuff from this update, as its main purpose is just to ensure it is working for 1.19 without any game-breaking issues.

This time around fonts required some reworking for compatibil...

View Post

Optifine at 95%...

Guess they're still not done yet. Hopefully they won't be stuck at 95% for very long! As an aside, I've also put out notifications with links to the zombie survey for any new zombie patrons. If you recently purchased the zombie tier, don't forget to check your DM's here! And if you've not received your survey link, let me know so I can look into it!

View Post

Still Waiting on Optifine...

As you may or may not know, the lack of updates this past month has been due to Optifine not yet being completely updated for 1.19. As 1.18 updates are finished, my hands have basically been tied until Optifine's ready and I can test any changes that need to be made to the pack for it to work properly.

Initially I expected to have an early update out by the second week of this month so ...

View Post