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KillerKobolds

KillerKobolds

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KillerKobolds posts

Game Development Shifting to Main Patreon!

Game Development Shifting to Main Patreon!

In preparation for the announcement of our BBS reboot, we are aiming for a Patreon overhaul to celebrate. Please be aware that we will be shutting down this account as of next month, with new rewards and information available over on https://www.patreon.com/Jasonafex which will be our new portal for game news and demos! View Post

Development Update!

Development Update!

Thankyou for your continued support and patience! As of today, our programmer for the Aylie project breached and terminated their own contract. Essentially taking all previous payments beyond the most recent and running with no usable code or build to speak of.

This is particularly frustrating for myself and Kabier as the programmer has declared bankruptcy, meaning getting our investment...

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Translucent Slime Shader!

We want Aylie to feel out of...

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Face Shapes - Blinking!

Face Shapes - Blinking!

Experimenting with morphing Aylies face for more cartoony/cute blinking over traditional eyelid bones! I think the results give him a 'cat-like' expression when closed. Do you like it?

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Aylie Facial Expressions (Face Shapes)

Aylie Facial Expressions (Face Shapes)

Experimenting with Zbrush's face shape slider feature! We aren't sure if we'll go with this, or bones to animate the faces of our characters. One big benefit of face shapes is that we can create brand new geometry with each expression. Notice the formation of wrinkles!

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Aylie First Render!

Aylie First Render!

Kabs first attempt at a potential Aylie model for the game! We've already changed the dick color from blue to green to better match the concept of slime morphing properties.

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Development Update - Aylie Date Sim!

Development Update - Aylie Date Sim!

To adjust to the current budget, we're developing a small single character NSFW date sim featuring our new character Aylie! Killer Kobolds will resume production when both our funding and staffing meets it's criteria.

Unlike Amorous, this prototype will be rendered completely in 3D! I know you guys are hungry for new furry content, a smaller scope will allow us to roll content out at a more...

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Development Direction Poll!

Development Direction Poll!

I've accumulated enough from our Killer Kobolds Patreon to pay a potential programmer $600 for the first month, however I'm not too confident about the build after  that first month. We are taking a big risk focusing on online play, as  networking experience isn't readily available. Cu...

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Simulation Remastered - DJ Zek

Simulation Remastered - DJ Zek

A nice sendoff to our previous project Amorous with this awesome lyrical remix of Simulation by DJ-Zek! 

https://youtu.be/mdAM_gW-Y2Y

https://soundcloud.com/theofficalfawxtrot/dj-zek-simulation

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Professionals for Hire!

Professionals for Hire!

I've been putting ads for KK out on various game development platforms and there are a couple of very good leads for professionals interested in the position! These individuals have 10+ experience coding for Unity, and most importantly, have experience networking in Unity, which is a pretty niche field.

One of our potential hires is active with several other Patreon games, all of which are very ...

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Amorous 1.0 now on Steam!

Amorous 1.0 now on Steam!

 
Our date sim finally went gold! The full game including a nude patch is available for free on Steam. Instructions to patch the game to be uncensored are available Here
 

CLICK HERE TO CHECK OUT T...

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Steam Teaser Trailer + The future of the Amorous Patreon

It's very exciting to be heading towards release! Our 'about' page has been updated to reflect the positive progression of our game.

Once we do hit Steam this Febuary, in conjunction with final polish fixes, The game will no longer need financial support as it will be considered feature complete. Instead, as of Febuary I may re-purpose the Patreon for our yet to be revealed 3D furry project, Kil...

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1.0 will be on Steam!

To celebrate reaching the completion of all of our Datable characters, we have begun the application process to get a SFW version greenlit for steam. This means your save data will be synced with the Steam cloud, profile wallpapers, emotes, icons, achievements and a way better download system then what we currently provide! NSFW content can be then patched back in with a simple text file to re-unl...

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Amorous 0.8 Now Live!

Amorous 0.8 Now Live!

We've finally made it to a full roster! Here's our last dateable character Alex, written by suddenlytsumi ! 'Lex is by far our longest and most complicated dath path yet.
 

Our next update will address remaining bugs and dialogue inconsistencies  in previous dates such as grammar and pacing, then ...

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0.7 Update live now!

0.7 Update live now!

 Edging ever closer to a monthly update rotation! This month features the introverted Remy, written by suddenlytsumi ! Remy is by far our longest character date path yet. We're getting pretty close to 1.0 now. Only one character to go, followed by some post-date content and general polish. 

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Amorous 0.6!

Amorous 0.6!

Mercy is now available in our latest update! More details can be found below:

https://www.furaffinity.net/view/22908938/

Update via your launcher or download the full game on our website:

https://www.amorousgame.com/

Thankyou al...

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0.4 Hotflix now live!

 Changelog:
• Fixed the phone from not unlocking during prologue
• Fixed a crash during player customization
• Fixed "walking mouse"-issue by adding a proper proper mouse-lock to windows
• Added versions to saves for later potential bugfixing
• ...

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0.4 Now Available for all!

0.4 Now Available for all!

 Amorous is finally back up to speed and is ready for monthly character  releases! This was mainly attributed to conflicting direction ideals,  leading to a complete reconstructing of staff and creating the engine  all over again from scratch.
 

Main additions this update:
• Dustin date path
• Skye date path
• Alternate between date paths on the fly...

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Discover additional Amorous news via Twitter!

Patreon doesn't allow me to upload MP4 or other compressed video formats to provide small sneak peaks at our workflow. If you would like fun Amorous news, follow JasonafexFA for tweets such as this!:


https://twitter.com/JasonafexFA/status/768234643334115329

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Amorous V0.5 Production Underway!

Amorous V0.5 Production Underway!

Our programmer is almost done polishing up our 0.4 update for public release. A result of this update is our custom-made script editor used to create the branching dialogue trees and create scenes/characters is pretty much feature complete.

This means we have the greenlight from our programmer to get an early start on 0.5 involving new dates Mercy and Zenith before 0.4 is even out! I am applying...

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Amorous v0.4 Alpha available for Patrons!

Amorous v0.4 Alpha available for Patrons!

An incomplete, although playable version of our Skye/Dustin update is available for Patreon supporters over on our forums:

https://forums.amorousgame.com/threads/amorous-v0-4-alpha-is-live.895


Please keep in mind that this is an Alpha version of the patch, meaning the following...

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Amorous Patreon will no longer charge

After a discussion with staff involved on the production of Amorous, we

have agreed to put a freeze on any supporting funds for the game until a

new update is released. We need to await for schedules to become more

free. The production of the game itself however will continue as per

normal, although the current pace may be a bit slow. No current or

future patrons wil...

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V0.4 is shaping up!

V0.4 is shaping up!

It's been some time since the last update, from all the things we heard you guys really enjoyed it and are probably itching to get some more Seth-booty!


A lot is going on in the back, we just released a prototype of Bare Backstreets (https://www.patreon.com/BBS) and are far underway porting the project to Unity 5. View Post

Removing multiple Patrons who have blocked their payments 4+ months in a row

A depressing number of supporters have declined payment from charging multiple months in a row. We were undercut $1,200 this month, that is almost half of our funding.


Far more harm is being done faking support rather then simply not pledging. Our displayed funding is far higher then it actually is, Patreon can spend weeks delaying our payout while it tries to repeatedly collect it's ...

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Early Access of V0.3 for Patrons!

Early Access of V0.3 for Patrons!

Amorous v0.3 Release Notes The long awaited Amorous v0.3 update is almost ready for release! There are a few important announcements to first get out of the way which we will list below. Launcher With the v0.3 update comes a new launcher which will be used from now on to release all future updates. The launcher allows us to push builds and have you only download the latest updates instead of dow...

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Voiced Amorous Interview!

Voiced Amorous Interview!

As we approach our new update (We hope to have it out within the week), you may enjoy a lengthy interview I had with the guys over at LewdGamer: https://www.lewdgamer.com/2015/03/13/interview-with-jasonafex-of-amorous/

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Version V0.2 is live!

Version V0.2 is live!

https://www.furaffinity.net/view/15567314/ Direct download link can be found here: http://amorousgame.com/download.htm Thankyou for helping us make this update!

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Update comming this weekend!

We've had a very busy weak as features flesh out for this months update. Just Jax alone has 260 unique dialogue box entries for the conversation that can occur at the bar. Other characters you can encounter are planned to have similar complexity. We hope to release our V0.2 update this weekend!

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Beat 'em up logo contest!

We're paying 50 bucks to see what the community can whip up for the title of our Beat 'em up game! Contest information can be found on FA: https://www.furaffinity.net/journal/6416307/ We hope to update Amorous on the 20th, stay tuned!

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Behind the scenes: Optimising

Here's a brief look into the world of programming with Lennian! This is a long update post so be wary! • Introduction • To give a little insight in what we've done in the past month and a bit, we want to discuss two problems that kept us quite busy. • Explanation • An issue that came to light rather quickly when working on the first public release of Amorous, was the build size. When thi...

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