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slaen

slaen

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slaen posts

Polishing and bug fixing...

It looks like I'll have this next build ready for the end of the month! I'm just running through stuff right now and trying to catch as many bugs as possible with the new quests and content.

 I'm also doing polish on other stuff like loading screens, scene transitions, menu/UI stuff, and I changed the in game clock to display properly instead of grabbing the day timestamp. It's l...

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Lockpicking UI

Lockpicking UI

Finally took a bit of time to do an art pass for lockpicking. It still needs some proper textures and animations but it's a lot better than the placeholder cubes it was using before.

The tavern quests are mostly in and working. These are the intro quests that will introduce the player to the tavern, how things work, and the people that work there. After these quests I plan to have it...

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Slime girls and the Law!

I did a pass on the slime girl basic animations. She now has a new basic idle, walk, and run animations. I lost her original animation files way way back when my last computer blew up and she's needed some updates for a while.

As for quests... the player will soon be able to join the Redtree guards. Guard duty will come with regular pay (after every shift), a new uniform, and the kno...

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Build Notes 1.15.07

Build Notes 1.15.07

Link to 1.15.07 post here.

Ok this was one of those builds that did not want to work. I've been troubleshooting lighting for 2 days and I think I finally have something working.

I'm still working on the quests for Redtree but I also wanted to get a build out this month because I didn't put one out last...

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Version 1.15.07

Version 1.15.07

Build Notes HERE

Download Link

Mirror link for  gofile.

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Apple appstore shenanigans and working on quests

First thing first for anyone that uses the Patreon app from the App Store on an iOS device! There's changes coming. Apple will be charging a 30% app store fee to all new memberships purchased in the Patreon iOS app. This fee shouldn't impact any existing members!

2024-08-22 23:02:45 +0000 UTC View Post

Armor, shields, and spells

Armor, shields, and spells

Work on the quest writing and scripting continues apace! But I also needed a bit of time to recharge and take a break from trying to trace out all the different contingencies for the quest lines. Which meant working on the armor and blocking systems.

Armor will now reduce damage by a percentage relative to the armor value. This only applies to the body slot for armor. Gloves and helme...

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What a strange month...

Things have been a little off this entire month. The week of fixing bugs and getting the hotfixes out set things back and then this last week I had some family stuff to take care of. So I'm a little bit behind where I would like to be with the quest writing and scripting. But the good news is I'm back at it and plugging along now! The plan is to have a new build ready sometime in August.

...

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Juggling mechanics

No fancy screenshots this week as I've mostly been doing work on the game mechanics. So the plan for this month is to juggle some stuff around, get some quests roughed out and in game, and do some gameplay loop iteration.

I've already got a good chunk of the quest triggers up and running. Now things like defeating an NPC in combat, opening a door, looting a container, entering a speci...

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So you want to make your own games in Unreal?!?!

(I'll have the regular Feign progress update post in the next day or two but I was taking a break today and polished this up for people. Hopefully it's helpful!)

Making games has never been this accessible to people and there are so many options for engines out there. I'm going to give a brief outline and overview of getting started in Unreal Engine but keep in mind that...

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Hotfix #2!

Let's try this again. I just updated the download links in the main post here.

The biggest thing I'm trying to fix is the bug when exiting the tutorial level. If the exit hangs on a black screen and doesn't load or else teleports you to the middle of nowhere on the map then hopefully that's fixed now.

...

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Buil 1.15.06 Build Notes

Buil 1.15.06 Build Notes

Grab the 1.15.06 version HERE

The previous version 1.15.05 is open to all tiers HERE

Build Notes

  • Imp cave interior space

  • Alchemist hut inte...

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Version 1.15.06

Version 1.15.06

Build Notes HERE

Download Link - now with hotfix 2!!

Mirror link for hotfix 2 gofile.

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More progress!

More progress!

I pulled the tutorial map over and updated it enough to fit with the newer mechanics. It still needs some proper love but it'll be enough to get new players up to speed on basic mechanics and hotkeys.

The road north of Redtree just needs a foliage pass and a gatherables pass to be ready for the build. I'm guessing like only another day or 2 worth of work if things go smoothly.

I...

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A bit of level lighting

A bit of level lighting

Everything is still very work in progress but it's coming together. The cave layout is done and I've done a first detail pass adding the larger props and some lights. So that should be on track for this next build.

I also was able to find and bring over the old alchemist hut interior level! It will eventually need a polish pass but now Lycia can at least be indoors instead of randomly ...

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The woods north of Redtree

The woods north of Redtree

The plan this month is to try and stay focused on adding content to the area of the map where the player first spawns in. I've already updated the watchtower model and started placing some of the ruin tileset pieces from last month. There's still a lot of landscape and foliage work to do.

I'm also hoping to get a cave / dungeon set into the cliffside east of the road. The second screen...

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Buil 1.15.05 Build Notes

Buil 1.15.05 Build Notes

Grab the 1.15.05 version HERE

The previous version 1.15.04 is open to all tiers HERE

Build Notes

  • Minotaur solo animations

  • Female imp solo ...

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Version 1.15.05

Version 1.15.05

Build Notes HERE

Download Link

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Soon...

How is it already Sunday?!?

I'm almost done with Minotaur solo animations. He needs a quick polish pass, some facial animations, and then to get setup in engine.

Day jobs! I was going to implement the mini games from the Fable series where it's a button timing thing (I still might at some point) but then I decided to switch gears a bit. So the idea is that the player will be able...

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Still cruising along...

Going to try and keep the momentum going and get another build out towards the end of this month.

But this week...

Updated the quest system! This should now save properly and also if you transfer your saved game files from one build to the next the quest progress should carry over. This still needs testing of course! But now I can start dropping quests back into the game!

F...

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Quick progress update

Just a quick update this week.

I was able to get both rigs done on the mushroom folk so they're all set to start animations soon.

Started on the solo animations for the female imp.

Updated the crafting UI to show the necessary ingredients and if those are present in the player's inventory.

Continued working on the ruins tileset. Putting the pieces together to make wal...

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Rocks, ruins, and flowers

Rocks, ruins, and flowers

Took a little break from doing animations and character stuff this week to let myself recharge. Mostly focused on doing environment work this week.

The stone wall, pillars, and archs are for a ruins / dungeon tileset that I'm putting together. There's a few extra pieces I want to do and then I'll need to do damaged version of these. But this is the foundation of the tileset done and ...

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Version 1.15.04 Build Notes

Version 1.15.04 Build Notes

Grab the 1.15.04 version HERE

The previous version 1.15.03 is open to all tiers HERE

Build Notes

  • Basic crime system!!!

  • Minotaur animation polish. Run, walk...

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Version 1.15.04

Version 1.15.04

Build Notes HERE

Download Link

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Female imp progress

Female imp progress

I made all of her facial blendshapes, did all the rig setup, and then went and started animating. This is the first winged flying character I've done so I might need to come back and do some more polish after getting more practice. But I've got her basic idle, ready idle, walk, initiate grapple, and a ranged attack ready to be setup in the engine. Oh, and I've been polishing her textures. T...

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Animations, save fixes, and crime!

Animations, save fixes, and crime!

I haven't done anything with the minotaur in a really long time and his animations have needed some love and attention. So far I've gotten through most of his base animations. There's 2 more melee swings that aren't shown above. I'm really tempted to do a texture pass on him now. We'll see what happens though because I really want to squeeze in some frog animations this month too.

I a...

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Hotfix #2

Let's try this again!!!

Updated the link here

The file should have _hotfix2 in the file name.

  • Saving and loading should now grab horns, wings, and tails

  • "Skip to scene" in dialogue should actually work now and not break the UI

  • The player sho...

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1.15.03 Hotfix!!!

If anyone is running into the bug where they constantly respawn after exiting dialogue - this hotfix should fix that. When I updated the dialogue text system I forget to reset the flag after the player respawns... so they think they always need to respawn.

I updated the download link to lead to the hotfix file in the original post
2024-03-29 18:41:58 +0000 UTC View Post

Version 1.15.03 Build Notes

Version 1.15.03 Build Notes

Grab the build for 1.15.03 HERE

New in this build:

  • Rough pass on the transformation potions (found on NPC creatures or at the goblin alchemist a bit north of Redtree)

  • Height slider in character creation

  • 3 rough scenes if you talk to the employ...

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Version 1.15.03

Version 1.15.03

Build Notes Here

Download Link - Hotfix 2

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