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slaen

slaen

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Grinding through bug fixes

Grinding through bug fixes

It's been slow going this week.  Trying to fix up the major content breaking bugs that I cut a bunch of content for back in December.

Night Goblins should spawn in the next build.  I fixed the bugs in their spawn points and I'm currently testing them.  I still need to add some visual FX to make it clear where and when the spawn points are active.  

I'm also worki...

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Bug fixing and putting stuff back together

Bug fixing and putting stuff back together

A bit of a slow week between stress and the day job.  But I did figure out the lighting bug when the player is defeated and respawns from a sub level to the main exterior map.  The sub level wasn't being unloaded and the lights, post processing, geometry, and everything else would stay and stack every time the player would respawn.  That took me a solid day and a half to track do...

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Organization and Animation

Organization and Animation

Quick update this week.  I was mostly working on the human solo animations.  Still need to do the polish pass and facial expressions.  Also need to figure out a default animation for humans that don't have either set of anatomy?  

And I started working on a Trello board to get things a bit more organized.  I've got a ton of old notebooks lying around where I jot d...

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Working on animations!

Working on animations!

Chipping away at the animations list this week.  I started remaking the doggystyle animations from scratch so I can have source files for those again.  Those were a casualty of my computer catching on fire a while back.  The solo "self-pleasuring" animations need to get remade too as those source files were also lost.  

Then I started looking into the above issue with ...

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Lesser Incubus texturing

Lesser Incubus texturing

Working on textures for this guy.  There's still a detail pass to be painted and I need to model out his hair but the base pass is done and the materials are set up in game.  I'll throw a rig on him in the next few days and start working on his base animation set.   

Then I'll start focusing more on the human animations and getting things together for a build later thi...

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Lesser Incubus retopology WIP

Lesser Incubus retopology WIP

Hmm, the adult filters tagged this image for some reason.  Weird.

The low poly is just about done on this guy.  I still need to do a quick pass on his horns and tail.  I should be texturing him up in the next few days.  

Other than that I've been chipping away at the human on human animations.  Nothing new yet.  Mostly motion cleanup and adding in a bit...

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Some crazy old screenshots... of Skyrim?!

Some crazy old screenshots... of Skyrim?!

Originally Feign was going to be a mod for Skyrim.  The idea was that I could focus on the adult content and use all of the existing assets and mechanics inside of Skyrim to hit the ground running.  The more I dug into Skyrim though, the crazier the pipeline needed to be in order to get the specific features that I wanted.  The body types for instance.  Each body type would'...

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Incubus WIP

Incubus WIP

Almost there for the incubus' sculpt.  I still have a detail pass I want to do and figuring out if he needs something for detail on his wrists.  The hair is just a rough volume block in still and I'll do by hand once I get to the lowpoly stage.

Other than this guy I've been working on bug fixes.  Mostly weapon equipping stuff.  The player should un-ready old weapons wh...

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New idle poses

New idle poses

Direct SFW link (in case the compression is killing it):  https://gfycat.com/aromaticdelightfulcassowary

Work in progress of some new idle animations!  The player will have the option to select a different idle during character creation.  This should give some more character to the player...

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Back to work!

I'm back at it after a nice little holiday break.  I've been doodling on some new animations in my free time over the last few days.  Now that I'm back at my workstation I'm getting organized and I'll get started on the incubus sculpt in the next few days.  2022 should be a fun year!   

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Version 1.14.6 Build Notes

Version 1.14.6 Build Notes

1.14.6 Build

  • Testing fixes for dialogue bug always respawning player outside of town.
  • Minotaur animation bugs and fixes. 
  • New NPCs are in the world but have temporary placeholder dialogues.  

Direct link to download post. 

I'll be working on writing and q...

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Version 1.14.6

Version 1.14.6

New build! 

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Quick update!

Super busy trying to juggle Feign development time with contract work and getting ready for the holidays.  Things should settle down by next week though.  

But I've got a hotfix build in the works that I'll get out in the next few days to fix the bug where after every dialogue it respawns the player outside of town.  

Other than that working on the Succubus' animati...

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1.14.5 Build Notes

1.14.5 Build Notes

This is a rough one!  I've been trying to fix a couple really annoying bugs for days and I haven't fixed them yet.  But I wanted to finally get a build into everyone's hands.

Expect more bugs than usual.  

Here's the link to the post (or it's the post right before this one too) : 2021-12-08 01:26:50 +0000 UTC View Post

Version 1.14.5

Version 1.14.5

This one is rougher than usual.  Expect a bunch of bugs - but please check out the tutorial.  The goblin scene is in a rough draft form but I think it shows roughly where things are going.  

Download Here

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So close!!!

So close!!!

Just a heads up by the time the build actually runs and then I trouble shoot things and upload the files it's going to be at least midnight tonight.  That's assuming everything goes smoothly (usually it doesn't!!).  

But I'm going to put out a "partial" build in the next few days and then try to get the full build in December.  Then for January start trying to plan better s...

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Goblin boobs?

Goblin boobs?

Direct NSFW link just in case: https://www.redgifs.com/watch/monthlysubstantialrainbowfish

Still crunching and trying to juggle holiday scheduling and stuff.  But things are getting close.  The goblin tutorial scene animations need a polish pass, proper camera setup,
and then ...

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Discord Server!

Discord Server!

Server invite - https://discord.gg/RnRMhvnUFF

This is sort of an experiment to see how things go.  Drop in, chat, hang out.  I'll be working on animations and goblin scenes the rest of tonight.  

Other than that I'm crunching until I get this build out the door.  I've got a big list in front of...

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All of this tutorial work...

All of this tutorial work...

Just in case the embed doesn't work for anyone here's the direct NSFW link - https://redgifs.com/watch/growlingunitedhadrosaurus

"Remain stalwart and true adventurer.  For the temptations of this world are many.  But if your heart remains pure... oh wait, what?  Already!?!  You ...

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Let's see if the embed works!?

If it doesn't and people don't mind going to an external NSFW link on Redgifs:

https://www.redgifs.com/watch/purenuttyscaup


I got a little carried away working on the tutorial.  I intended to only do a quick placeholder but then started animating on the goblin girl a...

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Spell Casting!

Spell Casting!

Basic spell casting is in game and working finally!  I set casting to the 'C' key by default.  On the current testing spells press and hold to charge and then release to cast.  Spells can be cast without having any ready in the player's hand or they can be cast while they player has a weapon equipped.  It's pretty much the casting system from Oblivion.  In the video you...

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Imps gotta eat too

Imps gotta eat too

Just a little stress relief sculpting on this guy.  

I worked a bit more on character abilities.  One major feature that I'm going to add is level draining.  Which means I needed a way to handle those abilities that the player no longer has access to.  The plan right now is to keep track of what the player chooses for an ability with each new level up and then as they ...

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Goblin outfit texturing

Goblin outfit texturing

Got the first pass on the textures for this goblin outfit in game.  I'll polish them up a bit more when I have some extra time.  Next I'll rig it up and drop it in game properly.  

Did a quick bug fixing pass on the spell casting systems.  Projectiles are now spawning correctly in first person view rather than trying to spawn inside of the player's character.  The...

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Some more tutorial work

Some more tutorial work

Ok, let's see how redgifs agrees with Patreon posts.  Sorry, Vimeo nuked my account over there so I'm trying to find a decent place to post videos.

Hmm, that doesn't seem to work super well and it's really compressed too.  Here's the external link of the same video : https://www.redgifs...

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A little sculpting, a little animating, and a lot of writing

A little sculpting, a little animating, and a lot of writing

So I'm terrible at estimating writing time frames.  I thought I would be further along with the dialogue trees than I currently am.  The good news is that I'm still making progress and chipping away at the content that I want in the next build.  The bad news is that it's slow going.  It'll get there it's just a matter of time.  

To unwind from worrying about dialo...

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Roughing stuff out: Skill trees and Environments

Roughing stuff out: Skill trees and Environments

I was putting together the interior environments for some of the new questline content.  It's using a lot of the existing assets and when I get time they'll get proper art passes.  I figured this would be better than having blank empty cubes though.  

This is also the first pass on the skill tree.  It's very work in progress but will be refined over time and the UI is ...

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Even more lore writing

Even more lore writing

I was trying to get a quick video together but the behavior tree kept breaking on me and she'd lose focus and wander off.  So it's a screenshot instead! 

Starting to rough out some of the animation poses that will be needed in the new scenes.  There won't be time to do proper animations for everything but I'm hoping to give a super rough idea of what the scenes will look li...

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Night Goblins

Night Goblins

I have the basic horde wave spawners working and some rough goblin recolor assets for testing.  The lore behind this is that the mists are a relatively new occurrence.  Most creatures were relatively docile and easily avoided before.  Now, with the coming of the mists, they're driven mad with lust and will swarm anyone caught outside the gates.  The crystals in the gate towe...

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Writing and Spawners

Writing and Spawners

I was mostly working on writing out quest and story lines.  Figuring out what characters I'll need to create and what extra systems will be needed for the different quests.   The two systems that will be needed before too much longer are lockpicking and a basic follower system.  I've seen a few tutorials about creating a lockpicking system similar to Skyrim and it didn't see...

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Quick update - 1.14 now available to all Supporters!

Here's the build notes 

Here's the link to download

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