The betas are over, it's here!
The prison is still pretty unfinished for the stuff that I'm trying to fix and add, but Eileen, the new restraints, and new features should be ready for you. Hope you enjoy!
2023-12-14 05:11:09 +0000 UTC
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Today we were doing a bit of brainstorming in the livestream while I worked on straitjackets, and Trotsky propose a new idea: Earmuffs! These restraints would impair the captive's ability to hear, among many, many other possibilities.
What I had in mind so far is that some indicator would pop up when a guard is passing by, looking into the cell. That indicator would come later (less...
2023-12-13 10:28:16 +0000 UTC
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Woopstinni is working hard, with luck this will be ready in a few weeks.
2023-12-13 02:16:04 +0000 UTC
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Here's another scenario Neku was working on, introducing a forced capture in one of the bandit encounters as Seles and Aden make their way through Miu Miu Forest.
2023-12-12 00:00:03 +0000 UTC
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NekuxShiki has been working on several new escape scenarios to be used as edits throughout the main story. Here's one that's planned for Cantamille, as Seles and Aden are preparing to leave the town.
2023-12-11 11:48:17 +0000 UTC
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Hi all, this poll isn't really related to potential upcoming mod content like the previous two, but I'd like to gain some more understanding about all of you. This information will help us reach out to more people and develop new content faster. Thanks for taking the time to answer! (and have this attached WIP art preview as thanks)
Where did you first see/hear about the Overkill 2 mo...
2023-12-08 11:35:11 +0000 UTC
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Mitts has been working hard on finalizing this feature, it might be ready in time for 0.9.
2023-12-08 08:36:32 +0000 UTC
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I've been wondering what you all think would be best to focus our efforts on in the future. We already have several things planned, but would like to gauge interest in specific aspects of future development to see what we should give more or less priority to. Thanks for your input!
Which of the following would you say needs the most attention in the near future?
2023-12-07 00:51:22 +0000 UTC
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We're coming up on starting our fifth month of this Patreon's existence! Liliana is wrapped up here as an early gift to all 232 of you!
Woopstinni drew the lineart, and then I tried my hand at doing some simple coloring (so please don't fault him for any jank coloring here). The original is the non-colored, lines-only version here.
She also brings a message of good tidings to come.....
2023-12-03 12:33:39 +0000 UTC
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We were doing some discussion on the discord for new ideas. Some of these will be a lot harder to make than others, but I figured I'd ask all of you for some input!
Mark any of these that appeal to you: (maybe keep it to 4-5 of your favorites, so that I can know what people really like)
2023-12-03 06:06:23 +0000 UTC
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At my request, Guyver whipped up a new version of the new prison, covered in snow and surrounded by icy waters! I wanted the aesthetic to mirror the winter prison from the first overkill mod, and I think he's really outdone himself here! I'm also working on adding some weather effects to this to strengthen the vibe of isolation in this remote mountaintop (Guyver has already done the weather wor...
2023-12-02 13:56:18 +0000 UTC
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this is just Eileen slapped on top of a stock image, but I'm considering drawing a proper background for a padded cell. The idea seems popular among the discord. What do you guys think?
2023-11-30 11:23:44 +0000 UTC
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To round our our straitjacket previews, here's a close up feature of Chelsea's. Making this for her was the most challenging of all so far because her vest was actually part of her torso layer before. I've now separated it so it behaves more like Aden's, and so that the straitjacket can even be compatible with both of their default outfits. I also went a bit further and changed how her eyes loo...
2023-11-27 21:10:34 +0000 UTC
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Beta 4 is out! Thanks for your help with testing, we're getting close to this being ready. Connect with your Patreon account to access.
Changelog
2023-11-27 06:56:58 +0000 UTC
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(The following is a transcript from the patreon-previews discord channel)
- KombatWombat — Today at 12:05 PM:
- [12:05 PM]good news is that straitjackets are pretty much "working" for all four of our girls with escape art
- [12:05 PM]bad news is it's going to take me longer to edit the graphics to be specific to each g...
2023-11-26 20:10:33 +0000 UTC
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We're getting pretty close to Aden's Basic tie being ready! Just the HeadStruggle frames remain to be done.
Currently juggling a bunch of new features that we're hoping to add to the next beta update, including straitjackets, this Aden pose, and some other fun things that we'll hopefully be able to show off soon.
Also, it's been a few months since we've started this Patreon an...
2023-11-26 06:51:36 +0000 UTC
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I'm testing out a feature that allows you guys to connect your patreon account to your itch.io account, or to just log into your patreon account to access new beta builds (beta 4 is not ready yet, but maybe soon). I'd appreciate it if anyone can let me know if this works properly. If not, I can switch back to the previous system so people can access more easily. Thanks!
2023-11-26 00:11:34 +0000 UTC
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Progress on Straitjackets continues. I'm having some great difficulties with all the different layers involved and the differences in how Seles/Aden/Eileen/Chelsea graphics are set up, but I'll figure them out eventually with enough time and pain. Thanks for your support in this trying time.
2023-11-25 13:16:23 +0000 UTC
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I just started working on creating a straitjacket, starting with Seles in the frogtie. I felt inspired today due to some discussion in the discord server hoping that straitjackets would be added. I remembred the old design of straitjackets that we used for Overkill 1, years ago, and thought I might try my hand at drawing them anew! This new-and-improved straitjacket has mostly been drawn from s...
2023-11-23 14:33:00 +0000 UTC
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A few days ago, UnrealDemon start working on some new assets for tape mittens! They should hopefully be ready soon.
2023-11-20 22:39:38 +0000 UTC
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This is an installation guide for Didnapper 2 Mods.
2023-11-18 09:55:15 +0000 UTC
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The beta has been updated. This includes new outfits for Eileen, graphical improvements and fixes for Eileen, the new prison (Wyvern's Peak Prison, accessible through the right-side lever in the camp escape tent), and various other fixes. I hope it works!
Password in comments.
The link has changed! Please use it to connect your Patreon account and gain access to the beta builds. Ple...
2023-11-13 03:36:08 +0000 UTC
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I've spent that past few days implementing and fixing Eileen's nude graphics. Everything seems to be working well!
2023-11-12 10:23:14 +0000 UTC
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Work has begun on a nude base for Eileen. This will help us create more alternate outfits!
2023-11-08 05:33:20 +0000 UTC
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I've been implementing new prison maps and also experimenting with making custom tilesets to use in-game. Here's some of the new tiles for an anti-chromatic aion containment cell.
Meanwhile, we're still working on some major escape guard reworks to allow us more options and customization going forward. Art is also progressing. Thanks for your patience!
2023-11-07 00:34:51 +0000 UTC
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We now have Aden's leg frames complete! Still to-do are the body struggle and head struggle frames.
2023-11-01 20:44:19 +0000 UTC
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Here's an exterior view of our new-and-improved overkill prison and labor camp. It's going to be a pretty involved process to make proper places walkable, implement the guards, port over the escapes, add working doors, and link all of the maps together, but I'll be working on it!
Also, thank you for your patience as I'm feeling a bit under-the-weather, as are some of our artists who remai...
2023-10-28 19:19:36 +0000 UTC
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Here's a brief showcase of some of what reverse_mitts has been working on lately.
2023-10-26 02:39:01 +0000 UTC
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eliselle is still working on Aden's basic tie. Here's what's beneath her other clothes. More to come soon!
2023-10-20 08:23:41 +0000 UTC
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A long time ago I showed off this concept of an underwater escape. This is actually what prompted us to include the content filter in the first place. I've been quite busy with school lately, and our other artists are all busy working on new characters and such, so I've been wondering what I should show you guys for now. Would any of you be interested in me continuing to work on this concept? O...
2023-10-18 07:01:40 +0000 UTC
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