It was another highly productive week over at Apollo Seven Games. I'll just go over the progress I've made since there's nothing all that new to talk about beyond "remember those things I said I was going to do? I'm doing them!"
I've almost finished the last two levels of Netoria Tactics 2 Act 1, which means the content planned for Steam in October is almost done as well. The new sprite g...
2025-07-05 22:38:28 +0000 UTC
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This was a very productive week, I managed to get a lot done for both Netoria 1 and 2. The new grope animations for Netoria 2 are all done and that means the artist is officially moving on to Naked Ambition! That's right; real, live, art is being made! Except it isn't real or alive since they're pixel drawings, but you get the idea. This process will almost certainly take a while since besides ...
2025-06-27 22:32:09 +0000 UTC
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This was a Netoria Tactics week for development. The majority of my dev time was spent on getting the new battle grope sprites to work. This is a pretty big new feature requiring a lot of art and a lot of coding to make it all happen. The biggest issue is one of timing. In both Netoria 1 and 2, the way gropes worked is they checked who was adjacent at the end of the turn, turned on a switch if ...
2025-06-20 21:49:28 +0000 UTC
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This is going to be a short one because I've been away from home most of the week for my cousin's wedding. I also had to surprise drive my uncle 8 hours across the desert because he had some health problems so that took away some dev time too. But I figured I'd put something together here so people wouldn't be questioning why there was no update.
As far as what I actually did, it was most...
2025-06-15 17:16:34 +0000 UTC
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Last week I said that if I didn't come back talking about Naked Ambition and what I did that would be a bad sign. Well... I did do Naked Ambition stuff! I did some writing and it actually stuck for the first time in a while. I also did a lot of playing around with some ideas for mechanical improvements.
Before Naked Ambition went on hiatus, I changed a lot of the sex stuff to use a corru...
2025-06-07 00:16:35 +0000 UTC
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Sorry this post is late, I meant to do it yesterday but lost track of time. As for why this was going to be a Saturday post and not a Friday one, there was an update Friday! Well, only for the Steam version of Netoria Tactics 1 but it was still a pretty big one. The crossover update with Naughty Tale of Rabbits is done and Sunny is now playable as bonus content. As always, if you've donated at ...
2025-06-01 18:14:49 +0000 UTC
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It's been a week since the Netoria 2 demo launch. It's been pretty slow, but it's a demo and a lot of the people who are into it might have played previous previews or are waiting for a more full version.
But right now, my focus this and next week is all on getting the Naughty Tale of Rabbits crossover update done. I got the last of the needed art in and it's all coming together. Sunny ha...
2025-05-23 19:20:42 +0000 UTC
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It's a triple announcement extravaganza! The Steam page for Netoria 2 was put up today. Go on over and wishlist the game if you want. Like with Netoria 1, if you've given me $10 in support or more over time, you can get a free, non-Steam copy after it comes out if you want. But otherwise I encourage you to get on over to that page and wishlist it even if you don't actually plan on buying it. Th...
2025-05-16 16:50:49 +0000 UTC
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It was a very art focused week this time. Right now I have four different artists working on Netoria content. The main scene artist has started work on the femboy Carwyn scenes, the backup artist is continuing to work on the Sunny crossover stuff, the sprite artist finished the reworked sprites and is starting on Sunny and femboy Carwyn, and the character artist is working on Sunny's art and so...
2025-05-09 19:21:39 +0000 UTC
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No big announcements this week, just continuing to work on stuff. I did some writing for the new Sunny content in Netoria Tactics 1, but most of my work this week was on the sequel. There's lots of little stuff I need to iron out before it's all finished. I know there's not really any time pressure because the Steam release has been delayed a while, but I still want to get it all done. The soon...
2025-05-03 00:33:11 +0000 UTC
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Last week I talked about the new publishing deal and how I'm going to do a crossover update with another game, Naughty Tale of Rabbits. I've been a fan of Hassel's games for a while, so I was very excited to have an opportunity to do something like this. Let's take a closer look at what this new update is about.
2025-04-26 19:48:42 +0000 UTC
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Netoria Tactics has joined the TinyHat Games family. This deal is only specifically for the Netoria Tactics games. TF Card Battle, Naked Ambition, etc. aren't a part of it for now. So that's the big announcement I was talking about, what does that mean for the future?
It's the main impetus for the new Netoria 1 content I was talking about. They're re-advertising the game, so it makes sens...
2025-04-18 18:40:11 +0000 UTC
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This has been a pretty crazy week. I can't yet talk fully about what happened but, very big changes are coming to Apollo Seven Games. Let's talk about them:
Netoria Tactics 2 Act 1 is now not releasing until later this year. I'm almost done with it but the release strategy has changed. I know I already just changed it, but this change is a lot bigger. Again, can't quite talk about...
2025-04-05 22:58:12 +0000 UTC
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Sorry about the lack of an update last week. Netoria Tactics 2 is in a weird place where most of Act 1 is finished and what's left is going pretty slowly. What's really hanging me up is the change in how I'm releasing it. Putting it straight on Steam means doing quite a lot of stuff outside of the game itself, like trailers, marketing assets, technical stuff, etc. The actual game itself is sooo...
2025-03-29 17:47:57 +0000 UTC
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We're almost at the point where I have all the art in for Netoria 2. Or well we would have been if I hadn't decided to order more. It's not like the game can come out this month anyway with the move to releasing it on Steam up front. But it does mean that I could make some more preview builds that are basically almost the full game. So people in the higher tiers of support should look forward t...
2025-03-15 21:59:55 +0000 UTC
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Last week I talked about how I needed to decide whether or not to push back the release of Netoria 2 to allow for more polish. Well I've made my decision, and it's not any of the options I was talking about. What I've decided to do is change the game's distribution model.
Netoria 2 will now be released on Steam, Itch, and my subscription platforms. I no longer plan to release all of Act ...
2025-03-08 02:02:21 +0000 UTC
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Last update of February. I know the question everyone wants to know the answer to is if Netoria Tactics 2 is almost ready, and the answer is... kind of? The last few weeks of work have been pretty difficult. More and more stuff keeps popping up that needs to be dealt with so in terms of how much closer the game is to being complete, I'd say it's kind of the same despite all the work I did.
<...
2025-03-01 02:53:12 +0000 UTC
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It nearing the end of February, how is that March release date for Netoria 2 looking? It's almost certainly not going to happen. There's enough undelivered art and unfinished levels and scenes that it seems unlikely that I could get things ready by the end of next month. But there's not that much left, I think April is very likely. I can count the missing assets of each type on one hand.
...
2025-02-22 01:11:36 +0000 UTC
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Sorry about the lack of a real update last week. But I'm feeling better, eating food again and all that. Between the food poisoning and the trip I went on, progress has been delayed a bit. But not too badly, things are still progressing. I think it will still be at least a month until all the art needs are filled anyway, so mid-March is the earliest possible release for Netoria 2 Act 1. April i...
2025-02-15 22:43:04 +0000 UTC
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Sorry, no update this week. I've been sick, still am sick actually. So I haven't been able to get anything done for the most part. But I'll at least give you some cool new art before I go back to enjoying my food poisoning. As always, Thank you for your continued support.
2025-02-08 00:35:21 +0000 UTC
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It's the last week of January, meaning we're creeping up to that March targeted release date for the full Act 1 of Netoria 2. Are we still on target. Eh... maybe? While art was chugging away, for me this week was all editing. Basically I realized there were problems with the Zaman POV and I've been trying to fix them. What kind of problems do I mean?
While I feel the other three POVs have...
2025-01-31 23:03:21 +0000 UTC
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Sorry about the lack of an update last week. I've been traveling and lost track of what day of the week it was. By the time I realized it would have been late and I didn't have that much to say anyway. It's just not that interesting a time in development. It's mostly a waiting game for all the moving parts to come together for the full release of Act 1. All the scene art, all the character art,...
2025-01-24 23:26:21 +0000 UTC
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Last week was the demo party over on my discord, thanks to all those who participated. It was a lot of fun and gave me plenty of feedback. This week I've been implementing plenty of changes in response to that feedback. Luckily most of it was adjustments and tweaks and not "you need to overhaul this entire system". So that's good. But it's also a little bit of a problem because overhauling enti...
2025-01-11 00:34:18 +0000 UTC
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Download it here
This is the final demo for Netoria 2, containing levels 1-9 fully finished (minus some small art things.) After this it's the full release of act 1. I hope you all enjoy it!
Also, on the discord I'm hosting a demo party! Come on down and hang out ...
2025-01-04 18:09:46 +0000 UTC
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The last update of the year, and it's going to be a small one. This week was mostly filled with holiday stuff for me and more importantly for my artists. So most of the stuff I've been waiting on to get that wider release demo finished didn't make very much progress.
As an overview, this is still the timeline:
Next week (hopefully):
Wide release demo. ...
2024-12-28 19:44:04 +0000 UTC
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I could have done this next week, but I felt like writing it today so here's a retrospective of all the stuff that happened in Apollo Seven Games land in 2024. Hopefully my commentary on all of it is interesting.
On January 1st, the very first thing that was posted this year on the Patreon was a poll about what should be in a Netoria Tactics sequel. This makes it sound like I've been work...
2024-12-20 19:20:13 +0000 UTC
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A lot of stuff happened this week. Remember those previews I showed of how Vashti could equip different modifiers for different skills? Well that's all completely different now. Not the skill modifiers thing, but how I implemented them.
Classes now have a core mechanical identity, something their skillset and items revolve around. So now Vashti's Sorceress instead of enhancing different s...
2024-12-13 17:25:40 +0000 UTC
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Now that the demo has been out for a little over a week, I'd like to hear if people enjoyed it. Leaving a comment with your thoughts would be great, but I know most people don't like doing that. So here's a poll! No typing words needed, just click the button next to the description that best matches your experience.
If you haven't played the demo yet, no worries. I'll leave the poll op...
2024-12-09 22:51:41 +0000 UTC
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Here we are in December, the final stretch of 2024. It's a little early for a yearly retrospective, but I'm sure I'll do one. A lot of stuff happened this year after all. For now though let's talk about the past week.
The demo came out, I got some feedback, and it seems like I'm pretty much okay to go ahead. There's some stuff that needs changing, but no major overhauls of entire systems...
2024-12-07 00:49:35 +0000 UTC
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Download it here
This demo includes up to level nine. There is a small amount of missing writing, but for the most part it's all in there. I think this is a fairly polished experience at this point, so I hope you enjoy it.
Have fun!
2024-11-30 20:31:55 +0000 UTC
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