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Ariestra

Ariestra

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Ariestra posts

Sneak peek

Sneak peek

I asked. You answered. Here you go!

Have a lovely day!

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What do you prefer?

I've been quite busy this week, but the weekend has been very productive. Victoria's fight is still cooking. Phase 1 (out of 3) is about 90% complete, just a few touch-ups to move on to Phase 2.

Would you like to see a sneak peek? Which format would you like?

I'll post some previews if the third option doesn't get more than 50% of the votes.

You can always ask...

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Work in process

Still working on Victoria's fight. I want her to have a few more skills, so it will take me some more time.

This following week, there are three days of national holidays, meaning that I'll be busier than in other weeks IRL, but I'll still have time to make progress.

As a reminder: I've updated the last post with the links for the Android version. I haven't got the time to test it, ...

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Alpha 0.6.1 release

Alpha 0.6.1 release

Change log:

- New map: Laboratory facility.
- Expanded main story with infiltration quest.
- New character: XX-23.
- New REAL-TIME fight using environment.
- Added "Voices"  on the dialogues (not Actress voices, but "beep beep boop boop" voices).

Changes from Alpha 0.6:
- You can now skip puzzles if you fail +3 times.
- Fixed some reported bugs.

TO-DO ...

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A small setback

After 4 days, I can finally sit at my computer. My whole family and I have been under the weather this whole week. It looks like flu season hit hard in my city this year. All the hospitals were overcrowded (and still are).

On the bright side, now I only have residual tonsillitis (quite severe before), and I could take a "forced break" to gather some thoughts for upcoming content.

Th...

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Up next: Victoria!

Up next: Victoria!

I had to slow down a little, but progress is being made.

I still have to implement some H-scenes for the mini-boss, but if all goes as planned, I could start making Victoria's fight by the next weekend.

Furthermore, I highly doubt that I will have the whole update ready by the end of the month, since I still want to add much more content.

You'll see all the current content by ...

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Let's get down to business

I've got almost all the assets I need ready until the first mini-boss: Script, maps, sprites, renders, and mechanics. The next step is making all the cutscenes with all those assets, which is what usually takes longer.

After that, I'll start with Victoria's fighting.

On a side note:
My workspace is in my garage, and it's been quite messy for years, but I've dedicated this week t...

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Going smoothly *Behind scenes video!*

Going smoothly *Behind scenes video!*

I managed to finish almost all the maps, but most importantly, I've almost finished the core of the first mini-boss.

I still haven't made any render or dialogues, but I'll get there soon.

Here's a short video showing some maps and mechanics from the mini-boss fight. It still needs some polishing, but you can get the idea. The boss will have 4 grapples, 1 game-over scene, and another...

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Working on maps

I haven't got much time this week, and this weekend my workplace has been a "Not safe for working" environment, but I managed to do a bit of hot fixing and tweaking the discord settings and roles a little.

You can now download the Hotfix 3.

I have one map/maze ready, but I still have other maps to do. Hopefully, this week will be more productive!

Thanks for the support, everyo...

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How do you feel about puzzles?

I'm just curious about this, I'll be entertained with mapping for a while, and your opinion could be useful before designing some maps.

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Question!

What would you like to see in the extra content of Sophia? She's designed to be a "Feeder" kind of character, if you know what I mean. But you chose her on the polls, it's only fair to let you have a say on this one. I won't start with her content until I finish Victoria's battle, so there's still plenty of time. Let me know in the coments or DM!

No report this week. But if you still wan...

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0.5.6 Hotfix3

- Fixed many game-blocking bugs caused when you go back to school after escaping.
- You can now use the touchpad / mouse click on Esther's minigame.
- Fixed some typos and misspellings.

Edit: Hotfix 2
Fixed some reported bugs of not loading images, misplaced characters, and game-lock glitches.

Windows:
2022-10-14 07:06:04 +0000 UTC View Post

0.5.6 release

0.5.6 release

A small release to cover some holes in the story (futa lovers will be pleased).

Changelog:

- Returning to school after escaping now has consequences (if there are women inside).
- Added revamped scene selection, accessible after starting a new game.
- Added a "cheat" to fill the hunger meter for those who struggle with hunger (small clue: you have to touch somewhere on the scr...

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Weekly report

Weekly report

Almost done with the school revisiting system! That's what I've been working on the whole week.

Here's a little sneak peek. I must confess that I've spent a lot of time on small details and SFX, but I think It'll be worth it. As I said last week, I'm eager to start working on Victoria's arch.

Have a lovely weekend!

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Weekly report

I've had a very busy week, so I had to slow down the progress a little bit.
I'm still in the middle of the h-scene which will include a minigame (nothing "grindy", you know I try to make things a little fun, it's a videogame after all), but I doubt to have it ready by tomorrow... So I'll post it as soon as it's done! It shouldn't take long, but I'm going as fast as I can, since I'm probably ...

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Weekly report

This week I've been fixing some remaining bugs that have been reported, and remaking the checkpoint selection. That's finished and working, but I want to add a few more things before posting these changes.

I'll post a small update by the end of the month with those changes and then I'll focus on the main storyline (XX-23 and Victoria).

About the poll, even after applying the powe...

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Additional scenes

Now that the High School roster is complete, it's time for you to decide which character you want me to add more content.

KEEP IN MIND:

- The next update will be focused on the next warden, but the winner of the poll will also have at least one extra scene.

- Cassandra and Ruby are not on the list because they...

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Release 0.5.5 H2

Release 0.5.5 H2

I've done a couple of test runs and I haven't found any game-breaking bug, so I guess it's good to go.

Changelog for V0.5.5

- Added Journal where you can access it from the main menu. This should prevent you to be in a situation where you don't know what to do.

- The world map has been reworked, turning it into a big city instead of a weirdly-shaped island.

- The rou...

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Alpha 0.5.4

Alpha 0.5.4

Changelog V0.5.4 Alpha:

DONE
- Added Journal where you can access it from the main menu. This should prevent you to be in a situation where you don't know what to do.
- The world map has been reworked, turning it into a big city instead of a weirdly
-shaped island.
- The routes have been merged, making the story more linear.
- Changed the sprites of the 3 new students. ...

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Weekly report

Weekly report

Slow and steady, but looking good so far!

Most probably tomorrow I'll give a break to my graphics card by finishing all the remaining CGs. After that, it's all writing and coding.

There shouldn't be any problem, but I'll do everything in my power to release next weekend.

Going to sleep now.

Thanks for the support!

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Alpha 0.5.1

Alpha 0.5.1

Like the previous Alpha version, I advise you to only play it if you are very curious and want to take a sneak peek (or help me out finding hidden bugs).

Changelog V0.5.1 Alpha:

DONE

- Added Journal where you can access it from the main menu. This should prevent you to be in a situation where you don't know what to do.

- The world map has been reworked, turning it into a...

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Weekly Report

Well, I managed to do about 75% of the content, so the next update should be ready by mid-September.

As for this month's Alpha, today I have IRL duties and I'll be out all day. When I get back home I'll post the Alpha release and the changelog, with the new stuff, and the stuff that I need to finish before the public release.

Remember that Alpha builds are only available for Patrons...

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Weekly report

I haven't got as much time as I wanted, but I managed to make some progress. I'd say the update has 60% of the content that I initially wanted to include.

I'm giving up on completing the release by the end of the month, but I'll do as much as I can.

As every month, next weekend I'll post the Alpha version for Patrons so you can check out the progress so far.

I have to say that...

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Weekly report

Honestly, this first half of August has been slower than expected.

Because of IRL stuff, I haven't met all the objectives that I wanted (I've been wasting like 50 paper tissues each day on my toddler's snots -_- ).

I'd say overall the update is 40% complete. Hopefully, soon I'll have a break to catch up and meet the end of the month deadline.

Thanks for unders...

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Weekly report

Nothing too exciting this week, I've used it to focus on making CGs, I've done about 20 so far.

I'd like to reach 100 by the end of the month, but I think I'm being too optimistic... Anyway, I'll keep you updated.

Enjoy the summer!


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Alpha release

If you're curious about the changes and you're bored, be my guest and try it, otherwise, I suggest you wait until the official release. There are no new scenes in this one (there will in the official release).

The new additions are:

- Added Journal where you can access it from the main menu. This should prevent you to be in a situation where you don't know what to d...

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Weekly report

Weekly report

I'm bringing good news this week!

There's no need to worry about my health, I could actually work more than I expected. I'm working on a big overhaul of the world map, I'll make it more city-like than world-like, it will be ready to explore for the alpha version next week.

I've almost finished implementing the path merge and the journal system, now you'll always know what to do, and...

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(Non) Weekly report

Hey guys, I'm still a little bit tired, so I'll keep it short.

As I said on discord, I've been in bed almost all week due to COVID, so this has been a very unproductive week.

I'm feeling better now, and I'm jonesing to get back to business, so, if my current personal situation allows it, I'll have some actual progress to put on the next weekly report.

Thanks for understanding!...

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Weekly report

Hello everyone!

It's been a very busy week with my personal stuff, so it's been only dedicated to fixing some bugs from 0.4.4 and character design... But I've had plenty of time to gather thoughts.

I'll be adding 4 more characters for the next update, they will be the last addition on the high school map before the merging of paths. Yup, you've read right, I'll slightly restructure ...

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Project status

Hello everyone!

TL; DR:

I'll be a couple of months quite busy, so the progress will slow down a little.

Full story:

I've got a good news-bad news situation that I would like to share with you so that you can get a better look at the big picture.

The good news is that I have two months of vacation from my IRL work, the bad news is that my wife has undergone a skin r...

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