Rework Oasis: Minecraft Zombies
Added 2023-08-08 12:13:32 +0000 UTCHey everyone!
I hope you are all doing good,
As my previous post said, I tested many debug to find a fix for the bug of the AI not moving on first spawn (you can see exactly what happens in the video). One of my debug was to create a flat platform above the spawn, and use the same spawner, and the funny thing is that it worked fine. I started to think that it could be the old BSP brush system I am using that can break the navigation, so I decided I will recreate the map from scratch using the new UE modeling tool.
This will take some time, but the result will be better and even more optimized, I will also wait for the CODZ modkit to be fully released, (only one custom gun has to be fixed before its release, so it should be very soon). I kinda feel bad I spent a whole month trying to understand why this happen and how to fix it, and it gaves me soo many headache but I still can't understand what is happening there, so I'd prefer redoing the whole map from scratch.
I think it is better since I also want to develop the story mode of all of my maps, I will also be able to make the map more detailed as it was (since it was my very first map on Oasis, I was also in the learning process so I couldn't add many).
It's also a good time to share with you all my development process in detail, I will also post the trello (it's a way to follow the map development in detail and look at what tasks I have left to be fully completed), in a future post, so stay tuned :D
Your support is giving me the strength to keep going even tho it's getting harder and harder everyday, thank you so much for that guys, love you all <3