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Shineku
Shineku

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Development progress.

Hello everyone, thanks you so much for your support! With your help, resources will be acquired for the further development of the game!


Today i want to talk about development progress at this moment.

β€’ I completely reworked the damage system in zombies, now they respond to damage to the limbs and die from head damage.

β€’ I completely reworked the weapon system, made it dynamic with the ability to introduce new types of weapons with unique characteristics, position in the hands, damage and recoil, sounds and animations (animations work in progress now) ! Weapons now have serious recoil, you will have to control them in order to successfully control the shooting!

- You can watch the video demonstration!

Today, I continue to work on zombie artificial intelligence and their interaction with the girl. Zombies will strive for you and you need to stop them, with headshots, in the extremities or with a shotgun point blank, if they get close to you, they will capture the girl and try to get fun, you will need to play a mini-game for resist, complexity mini-games will depend on the level of zombies.

After that, I will rework the current game level, I will make it free-mode and you will decide when to launch the wave and you will have as much time to prepare for the next as you want. I do this in order to develop an open-world game, so I begin to introduce free movement systems and survival skills, as well as resource management and the extraction of various things, such as equipment, accessories, customization elements, and so on.

I will release a new build when I finish working with zombies and the current game level, character customization elements and animations of weapons and girls with weapons, as well as continue of H scenes. Thanks you for attention!

Development progress.

Comments

Hi, i working on it right now. After zombie takedown the girl, if you stop resist, H scene will be triggered at this place, i plan do it dynamically with environment check.

Shine

I know talent when I see it. Keep up the good work! Is there any possibility of dynamic H scenes? Where the animations don't occur in a separate location to wherever you die? Regardless, I'm looking forward to the future of this project.

Bill Duke

the demo to that video is like a 10 year jump in gameplay. there a big name games that took 2-3 games before you could blow limps off, and not have the enemy die.

Emily

I will add dickshot option. Dick will contains the hitbox and you kill zombie if shoot it. You can enable this option in menu.

Shine

Demo level with house it's an event example. I plan to make different places on the map that will contain events. With the cleaning of the waves, with the protection of the object, with the salvation of the survivor, and so on.

Shine

I really hoped you'd go for have to shot them in the dick to kill them. a full open world sounds like a lot, I have yet to see a H-game pull it off. figured with the waves meant it was going to be like killing floor, any Ai team mates or friendly Ai planned? really looking forward to see where this game goes.

Emily

Good stuff, keep at it! Really neat that you added bullet penetration too. Looking foward to all the game modes and variety yet to come. Normally I'd be here just for the explicit content, but I actually enjoyed the gameplay with that excellent choice of music. I actually kept playing the game longer than intended....


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