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What should I do about the game system?

Hello everyone! I found that I didn't hold any polls yet. So here it is:

Do you like this game? -Yes -No

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JK. Recently, I read a comment about the property system of the game in NG. After a second thought, I started to doubt my system design. 

Initially, it was designed to make players choose what they'd do or speak to fit the girl's personalities. However, there's something I have overlooked:

- With the current system, players are supposed to try a few times to unlock a property in a scene. However, some players are actually not interested in replaying the same scene multiple times.

- In order to unlock a property, players are needed to take particular actions. Some players may go against their souls and are not able to do whatever they want. 

Originally for each scene, I supposed players could just follow their heart and do anything they want on their first try and then try to unlock the property by restarting the scene. However, this would end up with the issue above (players may not want to play a scene twice).

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I might not execute the exact result from this poll but your opinions would really help me decide what to do!

~What do you think about the game system? What should I do about it?~

Since we have only about a hundred people, I'm looking forward to at least 30-40 votes perhaps? Otherwise, I'd be unsure whether it could represent most of you. 

Just leave a vote if you see this post! (or comment below if you have any ideas) I'd be very grateful for it!



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