Zombie open world behaviour and patch note.
Added 2020-06-08 10:50:29 +0000 UTC• Added open world behavior for zombies. Zombies have eyesight and hearing and can detect you.
Video demonstration of the update (Google drive)
-If you crouch - the zombie does not hear you, but sees.
-If you walking - the zombie hears you at a distance of 3m (Values can vary for different types of zombies and situations)
-If you running - the zombie hears you at 6m
-If you sprinting - the zombie hears you at a distance of 9m.
-If you hit a zombie - the zombie will detect you.
-If you go to the zombies in front at a distance of 10 meters - he will see you (Even if you sneak)
-If you shoot a zombie leg - he will crawl.
• Added a widget for interaction objects, now you will see a hint hovering over an object or character with which you can interact.
- Interaction [Key], action name, item name / character name.
• Added a killmarker, an indicator will be triggered when a target is down.
-Added the setting to turn off and on the killmarker.
• Added the weight of the weapon in the hands, the movement of the body with the weapon is now smooth.
-A handgun weighs very little, a rifle or shotgun weighs more.
• Added crouching mode. Enemies do not hear you when you crouch. Also, you can crouch to climb into inaccessible standing places. You can’t hold a gun and shoot when you are sneaking (in progress).
• Added a dynamic reaction of the camera to the speed of the character.
• Added collision processing for the camera (still in development)
• The gun reloads and equip faster.