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gunbunny

gunbunny

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gunbunny posts

Moving SNAFU

I started moving in with my girlfriend 2 weeks ago, I got about halfway done, and then last week her lab announced that it was shutting down and everyone had 2 weeks's notice. So... yay, interrupted mid-move and I'll pretty much have to move again right away as soon as she finds a new job. There are no other labs in the area that don't involve a massive commute.

Best case, we can both move back ...

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Status Report, Mr. Sulu!

Status Report, Mr. Sulu!

My barren little office with everything crammed onto one desk :(

We've been stranded in moving mode for the past 2 weeks, so unfortunately I have not had much time to deal with the dev project. Good news is that Julian was able to work on it while my office was in wreckage (it still is, mostly) and he got the climbing bug figured out. Hopefully in a few days I'll have the animations for that upd...

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Status report

Still struggling with buggy ledge-climbing problems.

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Feature update

Video of all the stuff I did in the latest status report.

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Status Report

  • Added logic for ledge grabbing with and without a supporting wall underneath. Animations play correctly with transitional animation and hanging idle appropriate per ledge type.
  • Added climbing up from hanging state on a ledge, and while it executes as directed, it looks a bit derpy. Will require some tweaking.
  • Entering and exiting crouch/crawl state works and animates pro...

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Status report

Made animations for a ledge grab with wall, without wall, climbing up a ledge, crouching, idling while crouched, and crawling.

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Status report

Scrapped weapon toggle for now, settled for fixing weapon selection display for a single weapon.

Successfully added ledge grabbing/dismount feature, now on to ledge climbing.


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Status Report

Started work on edge hanging/climbing.

Fixed weapon select toggles A/B.

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Status Report

Got a lot done today:

  • Fixed sword attack combo sequence and animation transitions.
  • Added glow trail to sword attacks
  • Added right weapon select quick toggle
  • Began adding weapon select quick toggle display. Partially working (displays correct portion of array but pulls data at wrong stage in logic flow)

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Interface updates and other stuff

More new things!

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Status report

  • Added weapon select quick menu for right hand weapon.
  • Updated shield to block bullets. Now it acts as a damage sponge, so that incoming damage is subtracted from your energy instead of health. Directional blocking also works.
  • Updated HUD to include XP count.
  • Updated savegame and loadgame to handle XP.


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Gunbunny reference sheet

Gunbunny reference sheet

Other versions (NSFW and 2 alternate outfits) will be in the Patron dropbox shortly.

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Status report

  • Finished game save with checkpoints.
  • Finished load game with proper stats and equipment.
  • Fixed new-game option to reset stats, delete savegame, and start new game.
  • Added death state and respawn.
  • Fixed initial fire damage and fire damage multiplier over time.
  • Fixed ladder climb problem where it was horribly slow.
  • Started XP reward syste...

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Status report

  • Added some basic savegame and loadgame functionality.
  • Cleaned up loading screens and a few other level/map blueprints for better streaming and structure.
  • Fixed some camera issues.
  • Broke the sky sphere (WHYYYY won't it display right???)


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Status report

  • Added stacking logic to the drones so that they don't overlap too much when riding the same path.
  • Energy management system: Fixed energy regen to work with allocation triangle in pause screen.
  • Tweaked player acceleration and deceleration for smoother control and more realistic walk-to-run transition.
  • Tweaked camera distance to better match player onscreen size, ...

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Status report

Status report

Lots of to-do list items checked off today!

  • Revised graphics in pause screen energy management window
  • Fixed energy management system: Attack damage bonus
  • Fixed energy management system: Defense bonus
  • Fixed collision with dead enemy fragments
  • Added enemy health bar
  • Added point-of-impact display for damage-to-enemy
  • Added  point-of-im...

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Update 2017-01-13

Update 2017-01-13

Status report:

Flying drone enemy is now working 100%. He has scalable waypoint finding,  multiple path assignments, primitive AI that tracks you, follows you, shoots you with damaging bullets, and resumes his patrol path once he loses sight of you for a few seconds. He can also be destroyed by your gunfire and breaks into pieces upon death.

Ladders seem happy now as well, for the mos...

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Modeling Blackstar-1

Modeling Blackstar-1

Snow speeder + Nostromo shuttle + Lamborghini Countach = Blackstar-1!

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Ship concept

Ship concept

New ship concept for Marie Blackstar

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Pest drone

Pest drone

Only the best in 1980s Solid State technology. This drone will seek you out and taser you if it gets too close.

I can smell that hot dusty metal smell already.

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Stocking the pond

Stocking the pond

i had this scene in my head and it needed to come out.

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Concept: Marie's Island

Concept: Marie's Island

Some gravity generators and terraforming tools, a few tons of sand, some seeds and plants and voila: your own personal island.

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New ladders complete

Finished the ladder stuff, so you can more easily climb onto and exit them, and figured out how to make them work in-level (for example, there will have to be a hole in the floor/ceiling to climb through). Matched animation speed so hands and feet move correctly in time with ladder rungs, though matching it perfectly is still a challenge when you grab on from a fall or jump. Still looks much bette...

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New ladders

Made new ladders which can be dynamically scaled, meaning that the rungs and height are generated numerically and the collision is just one collision which scales according to the height of the entire ladder. This prevents problems passing from one ladder component to the next. Also tweaked the animations a bit so the transition from falling/jumping to "on the ladder" is not as dorky. 

I in...

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Slim male tourist rigged

Slim male tourist rigged

yay!

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More tourists rigged

More tourists rigged

just a couple more to go and all the NPCs will be rigged and ready for animation.

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Status report

Status report

Getting back into the swing of things after the holiday. Female tourist and stewardess models are rigged and ready for animation. Male tourist models are getting rigged now.

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Fire extinguisher

Fire extinguisher

Made a fire extinguisher, which shoots out fog, which puts out fire. It has a cumulative effect on the fire as well, making it smaller, less damaging, and eventually puts it out completely.

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Build tests

Please test these out and let me know if the conversations work with Hanson, Sasha, and the wardrobe.

Mac and PC versions:

https://www.dropbox.com/sh/v05bomm60g6wrkg/AABKm_JYJ5S5lLym67NH__U8a?dl=0

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bullshit

Well I was excited to have a new build ready for you to goof around with on the weekend, but for some reason (and what fun, the logfile won't tell me why!) it refuses to build now.

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