The bugs have been purged. DEMOCRACY!
Fixed some residual bugs with the dialogue system where "talkable" icons would get stuck, and made it differentiate and choose more carefully between nearby talkable objects so you only pick one (usually the closest to you but priority goes to characters over stationary objects). Fixed a lot of errors that were coming up with other parts of the game like...
2016-11-04 00:04:08 +0000 UTC
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Added separate built-in dialogue components for static items as well as characters, and icon display which shows a talk bubble when you approach a talkable character or machine.
Added generic movement AI with destination-seeking and dumb obstacle avoidance for NPCs. (basically they can walk around autonomously and not get hung up on things, and they try to resume movement if something stops them...
2016-11-03 01:40:52 +0000 UTC
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I've been working a lot on the demo level and things within it, so now I have piggybacked the NPC dialogue stuff to include choosable menu items. For example, Gunbunny can now interact with her wardrobe and choose the outfit she wears. Also fixed the animations so when she is not wearing high heel shoes she does not animate as if she was.
Once I've got more NPCs in the world I will put together ...
2016-11-01 23:53:19 +0000 UTC
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Made opening/closing animated automatic doors with sound, which check to see if you hold certain keys.
Fixed a physics/collision problem where the enemy bounced you off his back when you tried to stand on him (took FOREVER).
2016-10-30 21:52:07 +0000 UTC
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It doesn't sound terribly complex to program a scalable elevator that can go up and down to multiple floors and be unable to go further at the top and bottom, but it really is quite a pain in the ass to get it working right. First you need to know that you are actually in an elevator, then you need to know where you want to go, where you actually are, compare the two against the maximum and minimu...
2016-10-30 02:12:14 +0000 UTC
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Got some more rigged NPC models done, and worked on a new concept for the reactor room. I didn't like the old one so I went for a redesign. The idea is that the technicians will be inside the room instead of behind a glass wall (makes it less awkward that way) and Gunbunny will be lifted up and sealed into the shielded center part by an elevator platform. Also gives me more opportunity to make the...
2016-10-27 00:22:44 +0000 UTC
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Eureka! I have upgraded my brain with +1 nerd code power and now I can do things I never imagined before.
Now the dialogue system can be used to give and take items, buy things from merchants, open or unlock doors, etc etc etc and do all the things I needed it to do.
I'm so freaking happy because this has been holding me back for months and looked like an impossible task before without a t...
2016-10-19 20:14:25 +0000 UTC
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I've got a new code guy to help me out with stuff, this should make things go a lot faster.
2016-10-18 22:46:46 +0000 UTC
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Male walk and run cycles have been animated for NPCs. Now I can make the dudes walk around without looking like chicks.
2016-10-14 00:45:37 +0000 UTC
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So I got it finally figured out how to make her not jump around while in dialogue. What a huge pain in the ass. FINALLY jesus buttfucking christ
2016-10-13 21:44:21 +0000 UTC
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Today I went through a bunch of models that have been sitting around unrigged, and fixed up their materials for easy export. They will be heading out to rigging soon.
In other news I've found a solution to the ongoing dialogue mess, and will probably test it later.
2016-10-13 18:48:40 +0000 UTC
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Matthew passed by last night and didn't do too much damage here. We have downed trees all over the place and the gas station across the street suffered some damage. Power only dropped for a few minutes at a time.
Others were not so lucky. St Augustine and Jacksonville Beach are a mess. Flagler Beach was completely eroded away. Most stuff at the beaches is still without power.
2016-10-08 15:45:00 +0000 UTC
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Slow going these days. The guy I had hired to help me out no longer has time for the project, he's got too much school to deal with. So I'm stuck doing everything on my own again. Not impossible, it just makes things take a LOT longer.
In good news, I have found a dev group that seems very helpful so far, that should get me through some of the brick walls I've been bashing my head against for th...
2016-10-04 16:13:39 +0000 UTC
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Not enough mess but I'll populate it with dirty clothes and things to make it more personal and less sterile.
2016-09-15 01:24:23 +0000 UTC
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I've fixed the broken dialogue system so it no longer lags and/or crashes the game. Yay!
2016-09-14 20:30:43 +0000 UTC
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Dialogue is still broken so I'm going to wipe it clean and redo it from the start, and see if I can't get it to be happy again. It works, it just takes FOREVER to load, and since it's not crashing, I can't properly debug it to find out why. I'd like to get you guys a new test map for the game with dialogue working so you can see little bits of the story come together. Kind of hard when stuff is no...
2016-09-05 12:55:36 +0000 UTC
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So, while I wait for someone more code-skilled to possibly unbreak things, here's some fun icons.
2016-08-27 21:30:43 +0000 UTC
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So, while I wait for someone more code-skilled to possibly unbreak things, here's some fun icons.
2016-08-27 21:30:18 +0000 UTC
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For some reason the loading of the dialogue component is taking an inappropriately long time when initiated. Can't find the bug either because technically nothing is broken, it just takes FOREVER. So... I may have to scrap the current dialogue stuff I just spend 4 days fighting with getting to work :(
2016-08-27 21:29:28 +0000 UTC
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After a few days of bashing my head against this, it's working with portraits. Mostly :)
2016-08-27 02:44:14 +0000 UTC
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Kind of a small addition but it had to be made :)
Tomorrow I hope to have Hanson in the game, walking around, with dialogue. He'll be Gunbunny's room-mate, and the first person you talk to in the game.
2016-08-25 06:21:19 +0000 UTC
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Dialogue is now working, as is the minimap. Still working out a little control bug to disable button controls during dialogue choices so she doesn't jump when you select a dialogue response.
2016-08-17 03:14:51 +0000 UTC
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Sort of. Still working on making the parts you haven't been to invisible until they have been seen.
2016-08-04 01:54:22 +0000 UTC
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Setting up online repositories for source control is super easy! Too bad nothing seems to work in Unreal Engine's source control management. What a nightmare. Sorting through it. Right now I want to burn every computer on earth.
In good news, we've got a neat minimapping utility working. If only I could get the new code to show you...
2016-08-01 21:44:44 +0000 UTC
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Not much to show since it's mostly code, but we now have applied-damage and received-damage modified by the attribute triangle, and we're starting in on the mini map.
2016-07-27 17:40:32 +0000 UTC
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attribute menu working in game.
2016-07-08 19:51:01 +0000 UTC
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Good news is that we have a working version that mostly sorta does what it should kinda do :) Will roll that out shortly once it's connected to other stuff and actually has an effect on stats.
2016-07-07 02:54:51 +0000 UTC
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I've been racking my brain, and the brains of those I know, to figure out a solution to the stat triangle. For weeks.
You'd think it would be fairly simple-- Gunbunny has 3 primary stats: Regen, Defense, and Attack. She also makes energy which can be allocated...
In the pause menu you will be able to set just how much of her energy goes into boosting each of these 3 stats-- by adding to he...
2016-06-29 20:52:24 +0000 UTC
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You will be able to assign where you energy flow goes, either to boost attacks, reduce damage taken, or regenerate faster. This will allow the player to tune things to their particular play style, and will also be necessary to change things around for certain enemies or boss fights.
2016-06-18 16:50:11 +0000 UTC
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Working presently on a few things, mainly background function related. I've enlisted the help of a programmer to see some of this through while I work on the interface art and design.
pause screen HUD with triangular power management menu (attack / defense / regen)
In-game weapon select menus
hold dpad, select with right stick
Basic inventory list/selectable perk it...
2016-06-15 00:03:32 +0000 UTC
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