Metroid Dread is Very Good.
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Waitaminute.
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I've got both not a lot to say this, time, but implicitly, a Lot to say.
First things: the attached images are for a set of enemies, the mobsters! In Phase 2, they'll spawn in certain parts of certain maps--as opposed to like, the whole of a given map. They exist largely due to there being a 'mafia' sub-story, initia...
2021-10-11 20:18:28 +0000 UTC
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Well, I *meant* to post an update sooner, but... well, in the words of Michael Crichton(?) via Jeff Goldblum, "Life finds a way [to stop you from making updates]". Weirdly prescient quote for something that came out in the early 90's.
So to elaborate on my last post... The second part of the game opens up with the player being forcibly indebted to Grace, in that she gives you access to he...
2021-10-01 13:42:30 +0000 UTC
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Eesh, sorry about being quiet a bit. Felt a bit under the weather for a while, and other things! Today will be brief, but there should be another post this sunday.
Making slow progress updating the existing events of Phase 1, while building out Phase 2.. Phase 2 has the player compelled to pay off a debt foisted on them by Grace, the gluttonous daughter of Charity Montalban, and Rachel's ...
2021-09-24 21:55:34 +0000 UTC
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Hey there! I've been a bit busy, so just a small update this time. As mentioned in my last post, I acquired a plugin that allows me to track/map specific faces to actors via indexing as opposed to manually having to create conditionals for each given face size. While this is an extremely useful tool, that, and some changes into how I trigger a given character's sprite-changing events, mea...
2021-09-12 19:57:22 +0000 UTC
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Hey there! Lemme set the stage for this update. Might technically contain some incorrect information, but if it is incorrect, well, it's been so for me as well.
In rpgmaker, you have the assets, and the database. The assets are, well, the images, graphics, music, and whatnot; the database is all of the gamey bits. You can assign assets to database content, namely actors and enemies; if yo...
2021-09-06 19:01:37 +0000 UTC
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Introducing the newest recruitable party member, Jeff!
Jeff is Phoebe's husband, an overworked guy who loves his wife, but perhaps isn't too wild about her weight gain... And that's before you recruit her, and she packs on the pounds. That said, as a boob man, he finds it hard to resist Phoebe's... wiles, and while he doesn't condone your behavior... Well, it doesn't matter what he thinks...
2021-08-30 19:35:49 +0000 UTC
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Making Fatties Eating Fatties is basically, if you'll forgive the analogy, like creating a Gordion Knot. Maybe it's like that for most systems-based games, actually, but boy how is it giving me a headache. One needs to have basically a majority of gameplay systems figured out, the assets made, the maps laid out, and the interaction logic scripted, and... BOOM! toss 'em together, and you'v...
2021-08-24 22:44:34 +0000 UTC
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For the past, idk, like two months, my priority was assets. First, it was making new characters based off of previous sprites (Priya and Charity are based off Nanette, [REDACTED] is based off of Rachel, Sheila is based off of Kui/Rumia) before shifting towards giving all the existing characters equivalent sprite sizes. Unfortunately, somewhere along the way, I lost track of sizes, ultimat...
2021-08-15 14:26:59 +0000 UTC
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Rumia, the player's roommate and ostensible first party-member (or meal), has one of my favorite face-portraits, with respect to how it came out. It was only natural that I'd use her face-set to work out... well, making fatter faces that'd fit the rpgmaker portrait dimensions.
It's not great--I'd never consider myself an Artist-- but it's not terrible, especially at actual resolutio...
2021-08-05 20:22:12 +0000 UTC
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The sizes your characters can achieve by endgame. Ironically, the fatter their sprites get, the more vaguely-proportional (or less super-deformed) they become. Compared to the default rpgmaker sprites, though, they're quite large, and Kui (the big one) is just kinda absurd regardless of scale, haha. Don't ask how they can move--gluttony enables anything!
2021-08-05 20:10:18 +0000 UTC
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Damn, guess I should have updated more :(
I've been slogging in the trenches making sprites and faces, but it's been slow-going, because of LIFE. Also indecision towards design plans. Sorry for the silence!
2021-08-05 19:58:42 +0000 UTC
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Hey, sorry about the nearly 2-week quiet! I tend to work in... solitude? Quiet? Something to that effect, plugging away until I suddenly have a ball of assets or work done.
As the title states, here are two pictures. The first, from an old build of the game, showcases the various-sized sprites I had made, stashed in a test room. Because I'm... bad at this, I was struggling to keep t...
2021-07-13 04:46:55 +0000 UTC
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PREVIOUSLY…
Rachel, a nondescript young woman—she’s literally given no descriptors other than the chubby—wakes up one morning hungry, her only immediate food source being eaten by her nameless housemate. Naturally, Rachel eats her. She’s then confronted by her other housemate, named Lauren. Rachel comes clean, and they decide to feed Rachel a (stuffed) third-party, Sharona. Laur...
2021-07-01 04:59:06 +0000 UTC
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FEF was, and still is, an interactive story. Parts of the material adapted is the product of other writers, but I was/am a contributor myself.
While the actual specifics (and characterizations, and events...) are different, the 'opening act' of FEF the game, can be traced to an arc of Rachel, which I contributed to.
The subsequent post, and all similarly-styled posts, will vaguely i...
2021-07-01 04:58:11 +0000 UTC
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Hey! If you're reading this, then you've decided to be a patron...
And I CANNOT thank you enough.
I can't promise a consistent schedule for new versions of the game, but I WILL
be messing with it regularly, and I will share my plans here.
FIRST UP:
Now that the game's 'narrative'/structure has been established, and the initial cast ...
2021-06-26 17:32:20 +0000 UTC
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Hi there! If you're reading this, then you're maybe interested in supporting me, in which case...
...thank you. Thank you so very much.
I'm new to most of this, except for writing, really, and I can't begin to express how grateful I am that, well, there are people who like... what I'm making, I suppose.
I can't promise any sort of fixed schedule with respects to gam...
2021-06-25 21:46:36 +0000 UTC
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