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Epic Quest
Epic Quest

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How to assemble maps in Dynamic Dungeons Editor

I know that some people are having trouble using the "ddstory files" that I provide on the map packs, and I've receive messages asking me how to do it from scratch. Here is a short demonstration of how I put together my map-packs in the DDE. I know that maybe,  there are some other ways to do this, so you guys are welcome to let us know in the  comments below how do you do it.
Also, please let us know if you are running the ".ddstory" file that I include in the uploads without problems, and how you make it work. I think its more like a "folder hierarchy" problem, but any info you can give to our community is very appreciate it. 

Thank you for your support!

How to assemble maps in Dynamic Dungeons Editor

Comments

Yes, but that way you can only open the maps through the editor and as a whole, and we want to be able to select the maps individually as well.

Epic Quest

Are you exporting the story as a bundle?

Nathan

I did go through and manually edit each one to the correct one and that did work. It is a pain though because ddstory not a single file structure and the use of \\ can cause issues with many text editors.

Nathan


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