Unity is known for its good defaults and so the immediate obstacle in Lake was the presence of black bars at the cutscenes which the developers "unfortunately had to add".
I found and modified the related code and was in the middle of publishing the ...
2021-09-02 01:14:06 +0000 UTC
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Some years ago I saw this post on WSGF about the 2K16 title of the series somehow introducing black bars despite the 2K15 and 2K17 games properly filling the screen.
Unfortunately, I don't think I was into hacking games specifically for ultrawide support just then.
Fast forward to now, I ...
2021-08-30 04:35:28 +0000 UTC
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This is a pretty simple fix similar to that for Dark Alliance likely made possible by the latest developments of Unreal Engine 4. The related game code was relatively generic, though not exactly matching any of my old patterns.
Microsoft Store only for now but I will do my best to turn it into a Steam / GOG solution as soon as I get access to the Shipping executables of those versions! I ...
2021-08-25 01:42:00 +0000 UTC
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I've recently talked about developers advertising ultrawide support, only for us to find there is effectively none.
The story of Twelve Minutes is a bit different!
The fix posted by OnkelJupp on the WSGF subreddit got upvotes, no c...
2021-08-23 11:24:39 +0000 UTC
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A long read ahead! Feel free to just download Flawless Widescreen containing my script.
Last year, I was looking into Ghostbusters: The Video Game Remastered to see if I could fix the extreme cropping of the UI causing all crucial elements (like the current goal o...
2021-08-12 12:59:01 +0000 UTC
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In the PC trailer, ultrawide and multi-monitor support was one of the six key points.
At about 0:53, the video also showed the game go from 16:9 pillarboxed to hor+ 21:9. There was no FOV reduction. Now in the beta the game resorts to the usual Unreal Engine 4 behavior by vert- scaling, which likely ...
2021-08-06 03:18:22 +0000 UTC
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Update: Now available! Original text below.
Update 2: It is not compatible with the Steam version but I examined the Assembly file sent by a WSGF user and found that the solution for that one is pretty simple. Documented the instructions 2021-07-30 21:38:17 +0000 UTC
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Another day, another funny story of how developers think of ultrawide. There have been many posts inquiring about The Ascent supporting ultrawide prior to its release, culminating in the developer first talking about "letterboxing", then posting a photo of an ultrawide monitor with t...
2021-07-29 19:46:27 +0000 UTC
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Just the usual Unreal Engine 4 things to take care of - although each of the known patterns had to be adapted to this particular game, it was not extremely complicated or out of the ordinary.
I have no access to the Steam or Epic versions of the game and I don't even know the name of the exe but I compiled a trainer for what would be the common name, which I am attaching here before...
2021-07-29 01:47:54 +0000 UTC
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I was asked to look into Scarlet Nexus despite the existence of solutions for the game on WSGF. The person asked for an easier-to-apply 32:9 fix, but for me the main goal was to make it look good first.
As you can see in the screenshots, the trainer I have in the ...
2021-07-17 12:38:35 +0000 UTC
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Fulfilling another request. Nothing too special about this one! The patcher will remove the game's restrictions and allow to select any resolution in its menu.
2021-07-02 08:07:29 +0000 UTC
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I got a request for this months ago but couldn't think of a way to bypass the game's protection from debugging. Now that it is out of the way, I managed to create an FOV changer. It is somewhat flawed in that it also affects the character model at the equipment screens, similarly to an early version of...
2021-06-26 12:52:09 +0000 UTC
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Here is my new report on the game. Things have gone downhill for the series in terms of wider display support since then!
2021-06-24 23:09:53 +0000 UTC
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Nothing extraordinary here at all apart from the game being completely pillarboxed. The FOV did not even need to be adjusted for the black bars removal, which is surprising in an Unreal Engine 4 game. It's easy to imagine this making it into the game in the nearest future.
The Steam patcher I made is a leap of faith, as I had no access to that version or anyone to provide the necessary i...
2021-06-22 06:59:00 +0000 UTC
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I got the game on the day of its release as part of our Assignments system on PCGamingWiki. The black bars affecting the cutscenes, dialogue and menu screens were a noticeable problem. However, back then I had to focus on the overall technical review of the game and I couldn't think of a way to bypass the game's protection.
A few months later, I even got a personal request for an FOV cha...
2021-06-21 23:45:42 +0000 UTC
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After 18 in-game hours of trying various approaches to perfectly adjust the vertical FOV of the cutscenes and dialogue without affecting any other scenes, I finally came to a solution.
The end implementation is rather trivial but that's what reverse engineering is often about - days spent on research and then a fraction of the time on the way to achieve the desired result.
Read mo...
2021-06-09 22:51:06 +0000 UTC
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The game does not allow to select 21:9 or wider resolutions, but forcing your resolution is easy via the config file.
In the config folder, simply edit GameUserSettings.ini and modify the values of ResolutionSizeX and ResolutionSizeY.
2021-06-09 10:08:53 +0000 UTC
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It's tough to keep track of all the updates that I make, but here are the most recent two I remember!
Yesterday, I updated my FOV changer for Minecraft Dungeons to make it work again.
After a game update last month, I received 5 or so reports of crashes related to...
2021-06-05 09:09:50 +0000 UTC
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As teased in the previous post, here is my patcher for this retro-style cyberpunk side-scrolling shooter bringing back memories of old!
I remember seeing the game on Epic but it did not stand out as it has been increasingly trendy for games to mimic old-school shooters.
Then I got access to it this week via GOG and thought to look into its ultrawide support due to it being relativ...
2021-05-29 10:14:03 +0000 UTC
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Do you recognize the game? If you do, try not to get your hopes up, as it may well be broken further down the line! We'll have to find out.
2021-05-28 14:29:58 +0000 UTC
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On Monday, someone reported that my new solution for the game was flawed in that some of the gameplay moments were vert-. Considering that I don't play through many of the games I've modded - often...
2021-05-28 07:44:42 +0000 UTC
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Just another Unreal Engine 4 game that needed fixing!
The good part is that I saw no sign of pillarboxing anywhere in the game in my brief testing, which was uncommon.
The bad but expected was the vert- scaling. I applied my past research, as well as calculations inspired by killer-m's work, however, it wasn't a copy-and-paste job, as the game relied on its own and unique relative...
2021-05-26 07:51:21 +0000 UTC
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Just a small update related to the release of the Sovereign Edition of the game a day ago.
Following two reports and the information on the game no longer having Assembly-CSharp.dll in its folder, I suspected the new Unity format as the cause. Unity 2019 packs this and other files, making the code harder to access.
That turned out to be the case, but I'm more used to assembly than...
2021-05-20 21:33:16 +0000 UTC
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As the community was going crazy over Mass Effect (and reasonably so!), I managed to notice a request reporting that the existing manual solution for Yoku's Island Express no longer worked.
I installed the game via Origin to investigate and f...
2021-05-16 16:31:11 +0000 UTC
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Following a WSGF request and GOG providing review access, I got on this yet another Unreal Engine 4 game.
Sadly, it being on a familiar engine hardly helped, as most of the patterns known to me were missing. Still, I understood the engine well enough to have a starting point and figure out the rest by the usual way of disassembling over the course of the following hours.
Like The Medi...
2021-05-12 01:15:58 +0000 UTC
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I've been putting hours into messing with various games, such as Dark Devotion as mentioned in the previous post, a bit of Dragon Age Origins again, and a bit more of Zone of the Enders, and possibly other games I can't think of! None of those attempts resulted in a solution, and as I looked through the list of the latest requests on WSGF, I could not find any other games that I owned or had re...
2021-05-10 22:32:33 +0000 UTC
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There was a request for a 32:9 solution for this game I happened to have access to through the account officially provided to PCGamingWiki by GOG.
For the past days, I've been putting many hours into trying to reliably remove the black bars without major issues. As it stands now, I believe I can force the game FOV to expand horizontally to fill the screen width, but the screen effects th...
2021-04-26 03:42:11 +0000 UTC
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I was about to start playing Genesis Noir yesterday when I discovered that a recent update had made my original solution inapplicable. I found that to add to the black bars produced by the aspect ratio constraining, the game now also had a texture level of black bars. I removed it after half a day of non-stop work and published the new version but then saw that it breaks the game options menu. ...
2021-04-19 04:39:49 +0000 UTC
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2021-04-15 16:14:23 +0000 UTC
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It's been a pretty busy week with some ups and downs. Let's break it down!
Some days ago I was asked to look into Zone of the Enders: The 2nd Runner MARS and my first reaction would be to say I did not own the game but I found that there was a demo, so I began to disassemble it to see if I could prepare for the full version. Hours later, I found a pretty simple way to fo...
2021-04-15 03:36:28 +0000 UTC
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