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PathCompanion

PathCompanion

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PathCompanion posts

Release 28 is Live!

I'm still hard at work adding features as Patrons request them! The pace of incoming requests right now is perfect - I can keep on top of them and they seem to fill out a pretty decent release. In addition, I have enough free time to work on major projects. The next major project I'm working on is adding Ultimate Psionics as a 3rd-party resource, which will be available to Wayfinders and above....

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Release 27 Update is Live!

This release was a long time in the making. This started as any other release until I discovered Wanderer's Guide - a similar tool but for Pathfinder 2e. I liked its layout a lot, and I was honestly getting tired of the current color scheme/background of PathCompanion, so i tried doing something similar to what they have, which involved commissioning some new card and background art from View Post

Big PathCompanion Update Incoming! What you need to know:

Hey everyone! I wanted to prepare everyone for the next major release of PathCompanion, which will include some changes that everyone should be aware of.

In the next update, I'll be adding the ability to link your player account to Patreon. Certain features that are not covered by the Paizo Community Use Policy or the Open Gaming License (and therefore wholly my own creation) will now onl...

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PathCompanion Update

Hi everyone!

I haven't released a major update this year yet. I've made some minor updates, but to be honest I just needed a bit of a break. The pace of development was getting overwhelming for me, and I've been also working on a few other projects in my spare time. I'm definitely not abandoning PathCompanion, but some of the changes coming might be pretty big, and will take a while for m...

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Release 26 is live!

Last release before the end of the year!

Some End-of-Year stats!

This year has been amazing for PathCompanion. The active user-base of the app has more than doubled since January this year. Achieving >100% year-over-year growth is really exciting for me. There are now over 2000 unique people using the app per month on average. The discord server has also doubled in membership....

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Release 25 is out!

Sorry everyone for the delay. I think releasing once every month burnt me out a bit, so I ended up making this a 2-month release. That being said, this release is huge. I'm super excited about the new Multiplayer/Campaign mode! I slow-rolled this feature, announcing it first on the Discord server in order to introduce it to a limited audience. After working out some kinks ...

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Crisis Averted!

Fortunately, Paizo has retracted their revocation of the Community Use Policy. That means development will continue as usual!

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A note on Paizo's updates to the Community User License

Paizo has officially discontinued the Community Use License, instead creating something called the Fan Content Policy. Unfortunately, the Fan Content Policy does not apply to character builders. That means, at the moment, there is not policy PathCompanion fits under.

For the moment, nothing is changing. As long ...

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Release 24

This release is a bit smaller than other releases, but still full of some really fun stuff! There are fewer blockbuster features this release, and the Dice Rolling is more of a first-pass at the idea. But, custom actions was something I was hoping to add for a really long time, and it sets me up to add custom items.

I've noticed I've been a bit more scattered lately. This could be due to...

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Release 23 - Mythic!

This release has a bit fewer features than normal, simply because I was on vacation for a bit of the release, and Mythic took a bunch of work.

But, whoah, did I just say mythic?! Yep! That's right! You can now create mythic characters! There are still some 600-odd path abilities and feats I need to implement, but I've created an implementation request system for those, so I should be inun...

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Release 22!

This was a fantastic release. The floodgates really opened up with allowing users to request archetypes. I've still got 75-or-so pending archetype requests to implement, but at least I know I'm implementing things people actually need!

I decided to bite the bullet this release and really look into how hard it would be to implement the Elephant in the Room rules. My big worry was how to de...

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Release 21

This was quite a release!

The big story of this release was the fact that I allowed users to request items and archetypes via the UI. As a result, I opened the floodgates and was never without work to do. Eventually I burned out on archetypes and implemented custom spells, just for fun.

Also, I finally got my act together and implemented Unchained Eidolons.

Here are th...

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Release 20

Hi everyone! Release 20 is now live! This includes a ton of stability improvements, as I didn't want to tackle any big features during Paternity leave.

After the results of the poll about what to work on next, I finished off all the traits. I'll keep working on archetypes, but I think next release I'll focus on Spell Effects alongside whatever archetypes I end up doing.

New ...

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Paternity leave!

Hey everyone! My wife and I just welcomed a new baby into our household, which means I'm a little less free to work on PathCompanion for the next 6 weeks. Before the baby, I made sure to get the app in as stable of condition as possible, which meant I stopped working on large features for a bit. As a result, I didn't finish all the Occult Classes (I still have Psychic left). My goal was to rele...

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Release 19

I haven't updated this in a while because I'm more active in my Discord, and I guess I kind of took for granted that everyone who was interested in the progress of this project was on the discord. However, since this is a great opportunity for a first impression, I've decided to throw the release notes up here every time I make a major release. So, without further ado, here are the release note...

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Progress Update: Spells!

This update has been a long time coming. With the holidays, real-life priorities, and a general sense of slogging through a tough feature, it looks like not much has gotten done since the last update, but things are looking great for future development.

One of the backer priorities was higher-level spell effects. In order to do this, I had to read through every spell in t...

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Spells! Or, what exactly is low-hanging fruit?

I've taken a quick break from archetypes to work on spells. Unfortunately, spells require the most patience from me, and sometimes they're hard to focus on for long periods of time.

This is mostly due to the fact that, like General feats, there are a ton of very niche spells that technically have an effect, and for completeness' sake should probably be implemented in Path...

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Archetypes, Archetypes, Archetypes...

The long journey toward implementing all archetypes has begun. Prioritization of what to implement first was difficult. Fortunately, I found that PathBuilder, which was the inspiration for this project, had done a lot of legwork for me already and released the top 100 archetypes based on publicly shared ...

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Nominate PathCompanion for the wiki!

Hi everyone,

A humble request: the Pathfinder_RPG subreddit takes nominations to add links to their wiki. If you could, please upvote my request for PathCompanion to be added to the online tools section!

Here's a link to the post: https://www.reddit.com/r/Pathfinder_RP...

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Release 2 - All General Feats Done! (sort of)

This past month has been amazing. I've gotten over 600 people to use PathCompanion, although new signups have slowed to a crawl. If you have any ideas for forums through which I can share PathCompanion, let me know so I can get the word out.

I just released the second major release since going public with the app. The goal with this one was to finish implementing every General feat except...

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Thoughts on the Character Creation Wizard

So last week I released the character creation wizard. It only shows up if your character doesn't have a name or a class, and currently there's no way to open it if you already have a name and class, mostly because I haven't thought of a good place to put a button to open the wizard. I'm thinking I might put it at the top of the Leveling UI, but I wanted to avoid clutter if it wasn't useful onc...

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What next?

I've made a first pass at all the General feats. I have a few options for what to do next, and I want to get the community's thoughts on what you all think is most interesting. So, vote away!

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Release week update

What a week! I announced PathCompanion on Friday and already have over 480 total accounts created. With that, I've gotten the opportunity to see how people use the app, and I've learned a few important things:

  • Racial favored class bonuses seem to be way more used than I thought
  • People are having a hard time navigating to the Maintenance view to choose their class (I believe...

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Quick link to PathCompanion

Quick link to PathCompanion

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What am I working on right now?

Right now, I'm working on implementing or deciding to punt on all feats. I estimate I'll be done with this in around 2 weeks. I can average about 50 feats done per day. Sometimes more if I have more time. I have 350 General feats left.

Next Up:

Archetypes - probably starting alphabetically by class unless there are specific requests.

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Progress So Far

PathCompanion is obviously a work-in-progress. I wanted to make a list of what is and isn't implemented so people will know whether or not they can make the character they have in mind as things stand. So, here's the current list of features that are complete (or at least they SHOULD be. If they're not, ping me with a bug report).

Complete Features

  • All Class definitions excl...

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The Red Bar O' Death!

This can't be good.

PathCompanion is a work-in-progress. There are bugs. When one occurs, the RBOD will show up. Simply click it to refresh the page and make it go away.

If your character doesn't load because of the RBOD, hit me up on Discord or email support@pathcompanio...

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The Anatomy of a Card

The Anatomy of a Card


There's a lot going on in a card, so I wanted to post this to help you all understand how it's laid out.

1. Action duration

This is the action type. Sometimes it as a * after it which means there's some sort of modifier such as "see text" on the...

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An Overview of PathCompanion

An Overview of PathCompanion

Well, here we go. This is the first time I've ever made anything myself that I ever thought someone else would want to use. Hopefully as this project becomes more mature, it will be considered the de-facto companion app for Pathfinder 1e. 

What made me start this project was that I was looking for a companion app for Pathfinder similar to D&D Beyond, saw Lone Wolf Studio's Hero L...

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